Game Engine and Assets Leaks

Voyager: Third Person Shooter Template (UE5.3)

Submitted by vincentt1, , Thread ID: 294925

vincentt1
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10-05-2024, 08:54 PM
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Voyager is a Third Person Shooter RPG Template with 460+ Blueprints such as Advanced AI, Abilities, Player Screen, Stats, Inventory, Loot, Dialogue, Interaction, Firearms, Melee Weapons, Weapon Upgrade, Save/Load and also many masterpiece features

đź’ˇFEATURES

%100 Blueprint and well commented
Educational blueprint design with a lot of examples
Component-based design. You can use in-game components to any games you want.
Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
Gamepad Support Including Both Gameplay and User Interface
Partitioned Save/Load System
Different enemy types: Trooper, Sniper, Boomer, Heavy Gunner
Melee system and melee enemies like gruntling, spiderling and spider boss!
Different weapons like Shotgun, Pistol, AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle, Electric Gun and Flame thrower
Vending Machine for the player to purchase weapons with in-game currency.
Actor flashing when taking damage with DamageFlashComp
DissolveComp to Material based dissolve in Characters
Improved damage text to show damage on actors.
Outline material to draw outlines around meshes like loots and character
Enemy AI with behaviour trees.
Loot component to spawn user-defined specific or random loots
Tagging system to define battle groups between NPCs.
Dynamic Hp Bar component to show hp with a lazy hp bar. Add to any actor to have a health bar in just a few clicks.
Multi-message feature to show multiple in-game messages efficiently.
Player Screen with four tabs: Character, Weapons, Armor, Abilities
Stat System with StatsComp
Primary and Secondary Weapon Slots
Wearable Items (Armor)
7 wearable armors each to ArmorTorso, ArmorHead, and ArmorLegs
Stats like XP, XP Bonus, Critical Hit Chance, Armor
InteractorComp to interact with various objects like chest, vending machine, NPCs
Footsteps with surface support
HitReactionComp to show reaction animation when the owner takes damage.
Ability System and abilities like Dash, Energy Barrier, Turret Companion, Healing Probe, Slam
EnergyComp to store and refill owner’s energy for using abilities.
BloodSpillComp which has blood spilling logic when the owner is damaged.
Warrior type enemies (Human with melee weapons)
Companions like turrets and soldiers.
Weapon Upgrade System
Weapon Crosshair variety

Original_Link: https://www.unrealengine.com/marketplace...r-template

(very fast modsfire download)
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