Game Hacks and Cheats

[Trainer] Elite: Dangerous 64bit

Submitted by not_so_dangerous, , Thread ID: 100213

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RE: [Trainer] Elite: Dangerous 64bit

Dixon28
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01-07-2019, 05:28 AM
#181
what is the game version???????????????????????????????????????

RE: [Trainer] Elite: Dangerous 64bit

OP
01-07-2019, 10:25 AM
#182
07-06-2019, 05:50 PM
altamash Wrote:
How does the FSD supercharge work ? i pressed it and did not get supercharged
Supercharge gets activated after jump. So press it in the trainer, jump one normal jump and it's active.

01-07-2019, 05:11 AM
Taranoa Wrote:
How do you "drop off to target" from sc? cant get it to work, am i missing something?
Lock the station you want to go, aim your ship to the target and hit the brakes.

01-07-2019, 05:28 AM
Dixon28 Wrote:
what is the game version???????????????????????????????????????
Who knows? Frontier stopped to use numbering of versions. So the current game version is 'April update, update 1' or something like that.

RE: [Trainer] Elite: Dangerous 64bit

Taranoa
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02-07-2019, 09:16 PM
#183
01-07-2019, 10:25 AM
not_so_dangerous Wrote:
Supercharge gets activated after jump. So press it in the trainer, jump one normal jump and it's active.

Lock the station you want to go, aim your ship to the target and hit the brakes.

Who knows? Frontier stopped to use numbering of versions. So the current game version is 'April update, update 1' or something like that.

Thank you very much.
I was missing the "hit the brakes" part.

Working without problems now.
*cheers*

RE: [Trainer] Elite: Dangerous 64bit

Notuno
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04-07-2019, 01:52 PM
#184
tested and approved ... congratulations excellent work

RE: [Trainer] Elite: Dangerous 64bit

airmin
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05-07-2019, 09:09 AM
This post was last modified: 05-07-2019, 09:41 AM by airmin
#185
Is it possible to add option freezing the engineer materials when engineering modules, so that we don't use materials when doing so?
Or maybe increasing the collection rate? Changing 3 per collected material to more? 6,9,12,15 and so on?

RE: [Trainer] Elite: Dangerous 64bit

05-07-2019, 11:35 AM
#186
Damage multipliers stopped working for me yesterday.

Is it just for me?

RE: [Trainer] Elite: Dangerous 64bit

airmin
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05-07-2019, 11:46 AM
#187
05-07-2019, 11:35 AM
Reynardthefox Wrote:
Damage multipliers stopped working for me yesterday.

Is it just for me?

Yes. It works just fine.

RE: [Trainer] Elite: Dangerous 64bit

DreadWolf
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05-07-2019, 11:56 PM
#188
Thanks dude, One question, do you have a 32bit thing as well?

RE: [Trainer] Elite: Dangerous 64bit

airmin
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06-07-2019, 09:43 AM
#189
05-07-2019, 11:56 PM
DreadWolf Wrote:
Thanks dude, One question, do you have a 32bit thing as well?

There is no 32bit version of the game for a while now.

RE: [Trainer] Elite: Dangerous 64bit

08-07-2019, 07:54 PM
This post was last modified: 08-07-2019, 08:09 PM by lextheimpaler
#190
Is there a new version of the trainer? 1.25 doesnt seem to work and it says contact author for new version.

04-07-2019, 01:52 PM
Notuno Wrote:
tested and approved ... congratulations excellent work
Really? Cant get mine to work. using 1.25 and CE 6.8.3

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