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[Unity] Final IK RootMotion 1.8
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[Unity] Final IK RootMotion 1.8
Submitted by g5t432r213tg45,
13-07-2019, 05:22 PM
, Thread ID: 136836
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13-07-2019, 05:22 PM
This post was last modified: 13-07-2019, 05:22 PM by
g5t432r213tg45
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The final Inverse Kinematics solution for Unity.
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Update (1.8):
Version 1.8 brings many fixes and improvements to Final IK:
- Added the first
multithreaded AnimationJob versions of Final IK solvers: CCDIKJ and AimIKJ.:
- Added LookAtController.
- Added leg stretching to VRIK.
- Added ArmIK.
- Added support for legless characters to VRIK.
- Improvements to the VRIK Calibrator.
- VRIK
tested on the new Oculus Quest hardware.
- Added a
Questions & Answers page
for Final IK and PuppetMaster.
Please see the Release Notes for the full list of update details.
Final-IK 1.8 is fully compatible with PuppetMaster 0.8 and Unity 5/2017/2018/2019(beta) versions.
What can I do with Final IK?
Take a look at over 30 (and counting)
demo videos
on YouTube.
What does it contain?
VRIK
Full Body Biped IK
Biped IK
CCD IK
Multi-effector FABRIK
Look-At IK
Aim IK
Limb IK
Rotation Limits
Grounder
Interaction System
+ 52 Demo scenes and example scripts for all components
How does it perform?
Desktop
Mobile
Technical Overview
- Does NOT require Unity Pro
- Does NOT require, but works with Mecanim
- Tested on Standalone, Web Player, IOS and Android
- Source code included
- Custom undoable inspectors and scene view handles for each component
- Warning system to safeguard from null references and invalid setups
- Optimized for great performance
- Modular, easily extendable. Compose your own custom character rigs
- HTML documentation, fully commented code
- Tested on a wide range of characters
Links
Publisher's Website
Documentation
Questions & Answers
Online User Manual
[url=http://www.root-motion.com/finalikdox/html/classes.html]Online Script Reference
Download link
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