Game Hacks and Cheats

[Trainer] Elite: Dangerous 64bit

Submitted by not_so_dangerous, , Thread ID: 100213

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RE: [Trainer] Elite: Dangerous 64bit

#321
Thats a word i know how it is much work in Rl xD.. Its ice when its released i can fly with my rift again.

RE: [Trainer] Elite: Dangerous 64bit

#322
Imagine if a developer member of Frontier's ED said this in official Frontier forums, these days :lol:

RE: [Trainer] Elite: Dangerous 64bit

#323
Yeah it seems so but this trainer make the game more comfortable

RE: [Trainer] Elite: Dangerous 64bit

#324
26-09-2019, 04:56 PM
Neutronium Wrote:
Imagine if a developer member of Frontier's ED said this in official Frontier forums, these days

FDev should have seriously waited another week, or better yet another month, before releasing that horrible September updated to screwed up the game.

RE: [Trainer] Elite: Dangerous 64bit

#325
26-09-2019, 10:37 PM
GameTime Wrote:
FDev should have seriously waited another week, or better yet another month, before releasing that horrible September updated to screwed up the game.

More time wouldn't make any difference. Better testing environment would. They should bring back the public beta servers next time...

RE: [Trainer] Elite: Dangerous 64bit

#326
They need much hardware variations to test so much bugs..

RE: [Trainer] Elite: Dangerous 64bit

#327
27-09-2019, 10:12 AM
ich666 Wrote:
They need much hardware variations to test so much bugs..

And that's exactly what public beta test is for Smile

RE: [Trainer] Elite: Dangerous 64bit

#328
26-09-2019, 10:37 PM
GameTime Wrote:
FDev should have seriously waited another week, or better yet another month, before releasing that horrible September updated to screwed up the game.

I reckon their problem is with consistentlymigrating code from dev, through test to prod. There's no way they wouldn't have had regression testing against Engineers and mining, so I reckon they've simply failed to move the finished code properly through to the final production environment. They probably have a bunch of parallel dev code streams, manualmethods of merging code, deployment etc, that resulted in bugs in production that were never a factor in pre-production / test environment releases. I saw that they recently posted a "Release Engineer" job ad, which might give some credence to my theory. Who knows though, maybe they're just shit at testing.

RE: [Trainer] Elite: Dangerous 64bit

This post was last modified: 27-09-2019, 08:05 PM by FireRR
#329
September update patch 2 will be released Next week, we wait patiently Smile

RE: [Trainer] Elite: Dangerous 64bit

This post was last modified: 27-09-2019, 06:00 PM by ich666
#330
Is that announced or a joke I hope its the sec one.. otherwise ill looking for some other game till the trainer will be released lol..

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