Game Hacks and Cheats

[Trainer] Elite: Dangerous 64bit

Submitted by not_so_dangerous, , Thread ID: 100213

Thread Closed

RE: [Trainer] Elite: Dangerous 64bit

#391
Feature request (for exploration): 1 probe 100% detail surface map (even on gas giants) Smile.
Pleaaaseeeee :please: :please: :please:

Of course I am grateful for what we have now and a HUGE THANK YOU! Smile

RE: [Trainer] Elite: Dangerous 64bit

#392
01-10-2019, 09:42 PM
Elrados Wrote:
@not_so_dangerous:
I love this trainer, realy.

One little suggestion:
Is it possible to have unlimited drones?
(Similar to the "Freeze Ammo" function)
Why do you need this? You already have "no scoop" button, that allow you to take any material, cannister or chunks around the ship, without using limpets.
A suggestion: you should read istructions before using the trainer

RE: [Trainer] Elite: Dangerous 64bit

#393
02-10-2019, 01:13 AM
simone71 Wrote:
Why do you need this? You already have "no scoop" button, that allow you to take any material, cannister or chunks around the ship, without using limpets.
A suggestion: you should read istructions before using the trainer

Blimey, do you believe I've never used that feature! I don't read the bloody notes either, but glad I saw this post though. The times I've run out of drones in the middle of a rich void opal area...

RE: [Trainer] Elite: Dangerous 64bit

#394
By the way, I don't think it's possible, because the trainer cannot modify anything on server side. And limpets, like ships and fighters, are served side managed.

RE: [Trainer] Elite: Dangerous 64bit

#395
Please can you look at adding a feature to remember the settings from last time? It would be nice not to have to set all the sliders and buttons every time we play.

Thanks for your work. This actually makes the game enjoyable.

RE: [Trainer] Elite: Dangerous 64bit

#396
02-10-2019, 12:10 PM
AudioM00g Wrote:
Please can you look at adding a feature to remember the settings from last time? It would be nice not to have to set all the sliders and buttons every time we play.

Thanks for your work. This actually makes the game enjoyable.
I 2nd that....

RE: [Trainer] Elite: Dangerous 64bit

#397
02-10-2019, 03:08 AM
Baz000 Wrote:
Blimey, do you believe I've never used that feature! I don't read the bloody notes either, but glad I saw this post though. The times I've run out of drones in the middle of a rich void opal area...

It's quite easy and cheap to synthesisedrones on the fly, though it only synths 4 drones at a time.

RE: [Trainer] Elite: Dangerous 64bit

#398
This is working perfectly for me so far, no crashes whatsoever!

Heads up re: the 'no scoop' function, i used this a lot on the old 32bit hack, ended up being suspended for a week.

RE: [Trainer] Elite: Dangerous 64bit

#399
ok it works fine for me with september patch 2, now i do a couple of tests to see if there are the same bugs

RE: [Trainer] Elite: Dangerous 64bit

#400
03-10-2019, 09:57 AM
Fluffybits Wrote:
This is working perfectly for me so far, no crashes whatsoever!

Heads up re: the 'no scoop' function, i used this a lot on the old 32bit hack, ended up being suspended for a week.

Was that in open play or Solo ?

Users browsing this thread: 15 Guest(s)