Miscellaneous Leaks

[UE4] HammUEr 1.8 for 4.21 [OUTDATED]

Submitted by Exquisite, , Thread ID: 127972

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RE: [UE4] HammUEr 1.8 for 4.21 [OUTDATED]

#31
Wish this was as easy to use as it is to use Source SDK. Not enough tutorials online on how to use this :(

RE: [UE4] HammUEr 1.8 for 4.21 [OUTDATED]

#32
Thank you very much for this I can't wait to try it out

RE: [UE4] HammUEr 1.8 for 4.21 [OUTDATED]

#33
Thanks ! looking for this great program, i will buy this if it work correctly

RE: [UE4] HammUEr 1.8 for 4.21 [OUTDATED]

#34
12-04-2019, 05:57 AM
Exquisite Wrote:
""Combine the best of both worlds when working on your 3D game!
The ease of BSP level construction with tried and tested tools can now be married to the power, speed and high performance of the Unreal Engine.

HammUEr (currently Windows only) is a plugin that lets you build your levels with Valve's Hammer map editor (VMF), Doom3's DoomEdit (MAP/PROC) or an idTech2-3(Quake 1-3 and assorted other games that use the engine with varying levels of success and no guarantee of perfect imports)-based tool like GTKRadiant, JackHammer or Trenchbroom (MAP). With just a few simple clicks, you can have them imported into your Unreal Engine project as a collection of meshes placed in your scene the way you want, where you want. Want to change something? Make your edits in your favourite tool, then save, re-import, and you're done.

During the importing process you can assign materials already in your project to the original material names, or if you have the source images - (TGA/BMP/PNG/JPG)/VTF&VMT/SHADER(Q3)/MTR(D3)/WAD(Quake1 & Halflife)/WAL(Quake 2) - you can import them into UE as material instances based on a template material of your choice, and let HammUEr automatically find and assign the right ones. Don't want certain materials to show? Mark them no-draw and HammUEr will automatically not build sides for them!

Want to start building a level in Hammer with your UE materials for true WYSIWYG level editing? HammUEr can do that by exporting your UE material textures to VMT/VTF combos for easy use in Hammer with one click.

Have Source models you created for your maps? HammUEr can bring them into Unreal Engine for you and places them where they belong.

Use overlays and decals? HammUEr will also import those for you.
I'm not even close to done adding features, so stay tuned.""

I'll post the updated versions as they release.
Sample Materials included in the .zip

Link to software
















Content has been stripped. Go to the quoted post to view the content.
Does this still work? i'm trying to do 3d edits and kinda need this lol

RE: [UE4] HammUEr 1.8 for 4.21 [OUTDATED]

#35
How about the news versions? are you gonna release it?https://nulledbb.com/#null

RE: [UE4] HammUEr 1.8 for 4.21 [OUTDATED]

#36
I am looking for this plugin under 4.23.0 but I hope this version works

RE: [UE4] HammUEr 1.8 for 4.21 [OUTDATED]

#37
Isn`t unreal backward compatible? it should work in the new version

RE: [UE4] HammUEr 1.8 for 4.21 [OUTDATED]

#38
Awesome work i'v been search long time for the ue4 tool thank you very much

RE: [UE4] HammUEr 1.8 for 4.21 [OUTDATED]

This post was last modified: 05-10-2019, 03:38 AM by pKc
#39
12-04-2019, 05:57 AM
Exquisite Wrote:
""Combine the best of both worlds when working on your 3D game!
The ease of BSP level construction with tried and tested tools can now be married to the power, speed and high performance of the Unreal Engine.

HammUEr (currently Windows only) is a plugin that lets you build your levels with Valve's Hammer map editor (VMF), Doom3's DoomEdit (MAP/PROC) or an idTech2-3(Quake 1-3 and assorted other games that use the engine with varying levels of success and no guarantee of perfect imports)-based tool like GTKRadiant, JackHammer or Trenchbroom (MAP). With just a few simple clicks, you can have them imported into your Unreal Engine project as a collection of meshes placed in your scene the way you want, where you want. Want to change something? Make your edits in your favourite tool, then save, re-import, and you're done.

During the importing process you can assign materials already in your project to the original material names, or if you have the source images - (TGA/BMP/PNG/JPG)/VTF&VMT/SHADER(Q3)/MTR(D3)/WAD(Quake1 & Halflife)/WAL(Quake 2) - you can import them into UE as material instances based on a template material of your choice, and let HammUEr automatically find and assign the right ones. Don't want certain materials to show? Mark them no-draw and HammUEr will automatically not build sides for them!

Want to start building a level in Hammer with your UE materials for true WYSIWYG level editing? HammUEr can do that by exporting your UE material textures to VMT/VTF combos for easy use in Hammer with one click.

Have Source models you created for your maps? HammUEr can bring them into Unreal Engine for you and places them where they belong.

Use overlays and decals? HammUEr will also import those for you.
I'm not even close to done adding features, so stay tuned.""

I'll post the updated versions as they release.
Sample Materials included in the .zip

Link to software
















Content has been stripped. Go to the quoted post to view the content.

I will be able to make csgo editions with great quality now! This software is very good

RE: [UE4] HammUEr 1.8 for 4.21 [OUTDATED]

#40
bueno muchas gracias pero esta es la ltima versin? Tengo mucha curiosidad esperando actualizaciones

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