Valorant

How To Pro Play in valorant

Submitted by artinvfx202020, , Thread ID: 174427

Thread Closed
15-06-2020, 09:08 PM
#1
Go to :

Quote:https://www.autohotkey.com/


download and instal


and

copy my cod in notepad :

Code:
#Persistent
#KeyHistory, 0
#NoEnv
#HotKeyInterval 1
#MaxHotkeysPerInterval 127
#InstallKeybdHook
#UseHook
#SingleInstance, Force


SetKeyDelay,-1, 8
SetControlDelay, -1
SetMouseDelay, -1
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Pixel, Screen, RGB
CoordMode, Mouse, Screen
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, High  
EMCol := 0xaf0707

ColVn := 45
ZeroX := 960
ZeroY := 540
CFovX := 100
CFovY := 100

ScanL := ZeroX - 75
ScanR := ZeroX + 75
ScanT := ZeroY - 100
ScanB := ZeroY + 100


Loop, {
~LButton::
Start := A_TickCount
while GetKeyState("LButton") && A_TickCount - Start < 150
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
GoSub GetAimOffset
GoSub GetAimMoves
GoSub MouseMoves
}



GetAimOffset:
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
AimY := AimPixelY+3 - ZeroY

If ( AimX > 0 ) {
  DirX := 1
}
If ( AimX < 0 ) {
  DirX := -1
}
If ( AimY > 0 ) {
  DirY := 1
}
If ( AimY < 0 ) {
  DirY := -1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY

Return

GetAimMoves:
RootX := Ceil(( AimOffsetX ** ( 1 / 1.65 )))
RootY := Ceil(( AimOffsetY ** ( 1 / 1.65 )))
MoveX := RootX * DirX
MoveY := RootY * DirY ;same here

Return

MouseMoves:

DllCall("mouse_event", uint, 1.75, int, MoveX * 1.45, int, MoveY * 1, uint, 0, int, 0)
DllCall("Sleep", UInt, 0.001)
return
}
return
and save as . . .
Name : Your Name .ahk
and run Script

Fix Ricoile :
Code:
#Persistent
#KeyHistory, 0
#NoEnv
#HotKeyInterval 1
#MaxHotkeysPerInterval 127
#InstallKeybdHook
#UseHook
#SingleInstance, Force


SetKeyDelay,-1, 8
SetControlDelay, -1
SetMouseDelay, -1
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Pixel, Screen, RGB
CoordMode, Mouse, Screen
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, High  
EMCol := 0xaf0707

ColVn := 45
ZeroX := 960
ZeroY := 540
CFovX := 100
CFovY := 100

ScanL := ZeroX - 75
ScanR := ZeroX + 75
ScanT := ZeroY - 100
ScanB := ZeroY + 100


Loop, {
~LButton::
Start := A_TickCount
while GetKeyState("LButton") && A_TickCount - Start < 150
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
GoSub GetAimOffset
GoSub GetAimMoves
GoSub MouseMoves
}



GetAimOffset:
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
AimY := AimPixelY+3 - ZeroY

If ( AimX > 0 ) {
  DirX := 1
}
If ( AimX < 0 ) {
  DirX := -1
}
If ( AimY > 0 ) {
  DirY := 1
}
If ( AimY < 0 ) {
  DirY := -1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY

Return

GetAimMoves:
RootX := Ceil(( AimOffsetX ** ( 1 / 1.65 )))
RootY := Ceil(( AimOffsetY ** ( 1 / 1.65 )))
MoveX := RootX * DirX
MoveY := RootY * DirY ;same here

Return

MouseMoves:

DllCall("mouse_event", uint, 1.75, int, MoveX * 1.45, int, MoveY * 1, uint, 0, int, 0)
DllCall("Sleep", UInt, 0.001)
return
}
return
Aim:
Code:
init:
#NoEnv
#SingleInstance, Force
#Persistent
#InstallKeybdHook
#UseHook
#KeyHistory, 0
#HotKeyInterval 1
#MaxHotkeysPerInterval 127

if (FileExist("config.ini"))
{
}
Else
{
IniWrite, 0xA5A528, config.ini, main, EMCol
IniWrite, 20, config.ini, main, ColVn
}

IniRead, EMCol, config.ini, main, EMCol
IniRead, ColVn, config.ini, main, ColVn


toggle = 1
toggle2 = 1


AntiShakeX := (A_ScreenHeight // 160)
AntiShakeY := (A_ScreenHeight // 128)
ZeroX := (A_ScreenWidth // 2) ;dont touch?
ZeroY := (A_ScreenHeight // 2)
CFovX := (A_ScreenWidth // 20) ;This is your X Aimbot FOV. Increase for smaller FOV and decrease for bigger FOV. (yes it is reverted)
CFovY := (A_ScreenHeight // 30) ;;This is your Y Aimbot FOV. Increase for smaller FOV and decrease for bigger FOV. (yes it is reverted)
ScanL := ZeroX - CFovX
ScanT := ZeroY
ScanR := ZeroX + CFovX
ScanB := ZeroY + CFovY
NearAimScanL := ZeroX - AntiShakeX
NearAimScanT := ZeroY - AntiShakeY
NearAimScanR := ZeroX + AntiShakeX
NearAimScanB := ZeroY + AntiShakeY



Gui Add, Text, cBlue, www.nulledbb.com
Gui Add, Text, cBlue, F2 Active
Gui show

Gui 2: Color, EEAA99
Gui 2: Font, S72, Arial Black

Gui 2: Add, GroupBox, w100 h250 cFFB10F BackgroundTrans,
Gui 2: +LastFound +AlwaysOnTop +ToolWindow
WinSet, TransColor, EEAA99
Gui 2: -Caption


~F2::

SetKeyDelay,-1, 1
SetControlDelay, -1
SetMouseDelay, -1
SendMode, InputThenPlay
SetBatchLines,-1
SetWinDelay,-1
ListLines, Off
CoordMode, Pixel, Screen, RGB
CoordMode, Mouse, Screen
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, High

Loop{

PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB

if GetKeyState("Alt"){
if (ErrorLevel=0) {
PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB
loop , 1{
send {Lbutton down}
sleep, 10
send {lbutton up}
}
}
}


if GetKeyState("LButton") {
if (ErrorLevel=0) {
if _recoil;If Norecoil is enabled (F3 pressed true) then shoot with norecoil on target.
{
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 20
mouseXY(0, 2)
Sleep 15
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.3, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 20
mouseXY(0, 7)
Sleep 15
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.4, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 2{
if GetKeyState("LButton", "P")
{
Sleep 20
mouseXY(0, 9)
Sleep 15
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.5, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 2{
if GetKeyState("LButton", "P")
{
Sleep 10
mouseXY(0, 11)
Sleep 15
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.6, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 10
mouseXY(0, 14)
loop, 15 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.7, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 10
mouseXY(0, 16)
loop, 15 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.7, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 10
mouseXY(0, 8)
loop, 15 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.7, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 12{
if GetKeyState("LButton", "P")
{
Sleep 100
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.7, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
mouseXY(0, -79)
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 1000
}
} ;; loop
}
}
}


if GetKeyState("LButton") {
if (!ErrorLevel=0) {
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.3, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
if _recoil
{
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 20
mouseXY(0, 2)
Sleep 15
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.4, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 20
mouseXY(0, 7)
Sleep 15
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.5, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 2{
if GetKeyState("LButton", "P")
{
Sleep 20
mouseXY(0, 9)
Sleep 15
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.6, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 2{
if GetKeyState("LButton", "P")
{
Sleep 10
mouseXY(0, 11)
Sleep 15
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.7, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 10
mouseXY(0, 14)
loop, 15 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.7, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 10
mouseXY(0, 16)
loop, 15 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.7, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 10
mouseXY(0, 8)
loop, 15 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.7, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 12{
if GetKeyState("LButton", "P")
{
Sleep 100
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.7, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
}
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
mouseXY(0, -79)
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 1000
}
} ;; loop

}
}
}
}
}


~F3::_recoil = true


~F4::_recoil = false


~F5::

_auto := true

~LButton::NoRecoil()
F1::ExitApp

NoRecoil()
{
global _auto
if _auto{
Loop, 4{
if GetKeyState("LButton", "P")
{
Sleep 20
mouseXY(0, 1)
Sleep 15
}
} ;; loop
Loop, 5{
if GetKeyState("LButton", "P")
{
Sleep 30
mouseXY(0, 5)
Sleep 25
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 30
mouseXY(0, 8)
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 30
mouseXY(0, 9)
}
} ;; loop
Loop, 4{
if GetKeyState("LButton", "P")
{
Sleep 30
mouseXY(0, 10)
}
} ;; loop
Loop, 22{
if GetKeyState("LButton", "P")
{
Sleep 100
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
mouseXY(0, -82)
}
} ;; loop
Loop, 1{
if GetKeyState("LButton", "P")
{
Sleep 1000
}
} ;; loop
} ;; if
}

mouseXY(x,y)
{
  DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}

~F6::
_auto := false

return:
goto, init

Home::
if toggle2 = 0
{
toggle2 = 1
Gui Hide
}
Else
{
toggle2 = 0
Gui Show
}


action1:
if toggle = 0
{
toggle = 1
Gui 2: Hide
}
Else
{
toggle = 0
Gui 2: Show
}
return

end::
exitapp
return

Quitter:
ExitApp

GuiClose:
ExitApp
Fix Aim 02:
Code:
init:
#NoEnv
#SingleInstance, Force
#Persistent
#InstallKeybdHook
#UseHook
#KeyHistory, 0
#HotKeyInterval 1
#MaxHotkeysPerInterval 127
MsgBox, ,, www.nulledbb.com | Fix Aim Valorant
if (FileExist("config.ini"))
{
}
Else
{
IniWrite, 0xA5A528, config.ini, main, EMCol
IniWrite, 20, config.ini, main, ColVn
}

IniRead, EMCol, config.ini, main, EMCol
IniRead, ColVn, config.ini, main, ColVn


toggle = 1
toggle2 = 1


AntiShakeX := (A_ScreenHeight // 160)
AntiShakeY := (A_ScreenHeight // 128)
ZeroX := (A_ScreenWidth // 2) ;dont touch?
ZeroY := (A_ScreenHeight // 2)
CFovX := (A_ScreenWidth // 40) ;configure for FOV up = smaller lower= bigger current boxes right fov
CFovY := (A_ScreenHeight // 64)
ScanL := ZeroX - CFovX
ScanT := ZeroY
ScanR := ZeroX + CFovX
ScanB := ZeroY + CFovY
NearAimScanL := ZeroX - AntiShakeX
NearAimScanT := ZeroY - AntiShakeY
NearAimScanR := ZeroX + AntiShakeX
NearAimScanB := ZeroY + AntiShakeY



~F2::

SetKeyDelay,-1, 1
SetControlDelay, -1
SetMouseDelay, -1
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Pixel, Screen, RGB
CoordMode, Mouse, Screen
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, High


Loop{

PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB

if GetKeyState("ALT"){
if (ErrorLevel=0) {
PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, ColVn, Fast RGB
loop , 1{
send {Lbutton down}
sleep, 10
send {lbutton up}
}
}
}


if GetKeyState("LButton") {
if (ErrorLevel=0) {
if _recoil
{
mouseXY(0, 1) ;change the norecoil amount while aiming at target
DllCall("mouse_event", uint, 2, int, x, int, y, uint, 0, int, 0)
}
}
}


if GetKeyState("LButton") {
if (!ErrorLevel=0) {
loop, 10 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 0.7, int, MoveY, uint, 0, int, 0) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human
if _recoil
{
mouseXY(0, 1) ;change the nocrecoil amount while not aiming at target
DllCall("mouse_event", uint, 1, int, x, int, y, uint, 0, int, 0)
}
}
}
}
}~F3::_recoil = true


~F4::_recoil = false


~F5::
_auto := true

~LButton::autofire()
Numlock::_auto := ! _auto
F1::ExitApp

autofire()
{
global _auto
if _auto
{
Loop
{
if GetKeyState("LButton", "P")
{
SendInput {LButton DownTemp}
Sleep 30
mouseXY(0, 1)
SendInput {LButton Up}
Sleep 25
}
else
break
} ;; loop
} ;; if
} ;; autofire()

mouseXY(x,y)
{
  DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}

~F6::
_auto := false
ALT::Suspend, Toggle

*~$Space::
Sleep 5
Loop
{
GetKeyState, SpaceState, Space, P
If SpaceState = U
break
Sleep 20
Send, {Blind}{Space}
}
Return

RE: How To Pro Play in valorant

#2
Now that's something interesting, I'll try it out, thanks

RE: How To Pro Play in valorant

#3
I honestly love Valorant

the game is very optimized,

RE: How To Pro Play in valorant

#4
hope this works it will make my day i am being killed like a noob

RE: How To Pro Play in valorant

#5
This will get you banned quite fast, i'd be carefull with this.

RE: How To Pro Play in valorant

#6
Is this something you can get banned for, or is it just optimizing? :O

RE: How To Pro Play in valorant

#7
06-07-2020, 05:12 AM
antoooo11 Wrote:
Is this something you can get banned for, or is it just optimizing? :O
Yes, Third party apps, even legit ones by accident, will get you banned for autokeys and microbinds, or whatever they are called.

RE: How To Pro Play in valorant

#8
Nice mate, thanks for the share. I'm going to give it a try but could you give more information regarding what each one is for?

RE: How To Pro Play in valorant

#9
what do these codes do for my pro player settings?

RE: How To Pro Play in valorant

#10
We'll see if it works, for a game of this size it won't be too difficult.

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