The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.
The plugin aims to provide IK to different types of animals such as
Quadrupeds : Wolves , horses etc
Bipeds : T-Rex , birds , humans etc
Spiders : Multi-legged creatures such as spiders and scorpions etc
Snakes : Snakes & Worms etc
A universal aim/look-at solver that works on any kind of creature or character! [BRAND NEW FEATURE!]
Features:
Provides foot and spine IK for animals of quadruped,biped,spider and snake types.
An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.
Three animation Blueprints are provided : "Dragon Spine Solver","Dragon Foot Solver" and "Dragon Aim Look Solver"
Code Modules:
DragonIKPlugin [Runtime]
DragonIKPluginEditor [UncookedOnly]
Number of Blueprints[b]:[/b]3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver) Number of C++ Classes:[b][/b]3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library] Network Replicated[b]:[/b]Yes Supported Development Platforms[b]:[/b]PC ,Mac and Linux Supported Target Build Platforms[b]:[/b]PC,Mac,Linux,iOS and Android. Other platforms require testing.
spiffomatic64 Wrote: Thanks, really wished there was a trial option with the marketplace, this really helps testing/checking out the quality of a plugin/etc
It would be realy nice but they will never do it. But this pluginworth the price, but i cant buy nothing becouse im a little poor at the moment. :/