Miscellaneous Leaks

[UE4] 4.25 - 4.24 Ballistics FX

Submitted by Serkanner26, , Thread ID: 195110

Thread Closed
23-01-2021, 01:35 AM
#1
Code:
https://www.unrealengine.com/marketplace/en-US/product/ballistics-fx

Launch Trailer: youtube.com/watch?v=Sd03gqMuMfE

1.1 Teaser: youtube.com/watch?v=I6QVVKqA5Yw

1.2 material interactions: https://www.youtube.com/watch?v=H6xjBjXFkEk

1.2 Improvements: https://www.youtube.com/watch?v=d-PX-Iyo6lA



If you are making a game in unreal 4 there is a reasonable chance you may at some point feature projectile weapons. Irrespective of your games genre (first/third person, RTS, adventure, anything!) when a projectile impacts something at high speeds you will invariably need impact particle effects.



Version 1.0 has 96 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a bonus grenade launcher with shrapnel. Update 1.1 added muzzle flashes/smoke, explosive canister blueprints, shell casing FX, a frag grenade, impact sound FX, a new material and improvements to the existing FX.



To show the FX in action, I have included example pistol, assault rifle and large calibre ammunition blueprints, with an example material system and bullet ricochets. There is also a modified first person template with procedural recoil, basic weapon select/grenade launcher and a bullet time mode. Also included is a demo map with material examples ready to shoot. Of course, how you want to spawn the FX is entirely up to you - completely ignore the demo blueprints if you wish.

Technical Details
Important/Additional Notes: PDF with migration instructions: http://www.cubitstudios.com/BallisticsFX...icense.pdf



Features:

96 impact particles (32 material types with small/medium/large

variants)

12 ricochet particles

8 fracture particles

Grenade launcher explosion with shrapnel

Frag grenade FX

A first set of decals (which will be expanded upon and improved in

1.2)

Impact sound FX for 19 materials and ricochet (also to be expanded

in later updates).

Modified first person blueprint example with procedural recoil,

fire rate, weapon select - with 3 exemplar weapon settings (pistol,

assault rifle, Hi powered rifle) and a grenade launcher.

Ammo example blueprints include ricochet, material modifiers, VFX

and Sound spawning with more to come in updates.

Demo map contains a gallery of materials and destructible meshes to

test the FX.



Platforms Tested: Windows



Support: [email protected]



Important/Additional Notes: PDF with migration instructions: http://www.cubitstudios.com/BallisticsFX...icense.pdf



4.18 onwards Note. Remember to enable the apex destruction plugin in 4.18 onwards in order for the destructible meshes to work.

Code:
https://yadi.sk/d/M5LijHxJF8gZkg

Users browsing this thread: 1 Guest(s)