Minecraft Leaks

Stylized Resource Pack leak 256x/512x

Submitted by EightManEmpire, , Thread ID: 185149

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RE: Stylized Resource Pack leak 256x/512x

#11
Thank you man, really cool texture pack, I will try it soon!

RE: Stylized Resource Pack leak 256x/512x

#12
SEUS HRR TEST 2
Improvements to "HRR" tech: less ghosting and better image quality in general
Parallax Occlusion Mapping, finally! This is a totally new approach to POM that I've been working on for some time. Fragment depth modification allows all kinds of cool stuff: "free" screen-space shadows (sunlight and GI), proper reprojection under motion, and displaced intersections on some blocks (depending on geometry and textures, e.g. redstone dust can look "embedded" on the block it's placed on!)
New shader option: Surface Options > Smooth Parallax Surface. Enables interpolation of the heightmap driving displacement, leading to smooth slopes. Default: On. Let me know what you think of this
New shader option: Anti-Aliasing > Pixel Look. Set to "Sharp" by default, which essentially does nothing. "Filmic" is the alternative setting which softens the rendered image before it's tonemapped which gives a more filmic and less video-gamey look at the cost of image clarity.
Fixed incorrect loss of energy in secondary light bounces which caused indirect lighting to look too dark, particularly in closed spaces/interiors. These areas should look much more realistic now (especially when lighter materials make up the interior space)!
New (work in progress) motion blur technique which properly blurs foreground motion and no longer makes HRR obvious by revealing jagged low-res edges (walking past grass or leaves close to the player shows the new improvements well)
Reworked screen-space shadows: much more accurate and tighter shadows. Helps apparent clarity in lighting with HRR (particularly with grass and leaves) and gives nice contact shadows with POM
Support for Minecraft 1.16. All the new blocks and light sources should properly contribute to GI. Due to a change in particle rendering, particles cannot be rendered and lit properly. Because particles are important to gameplay, I've opted to implement a placeholder way of rendering them which certainly looks incorrect, but at least they're visible.
Improved GI diffuse filter
AMD GPU compatibility should be fixed

RE: Stylized Resource Pack leak 256x/512x

#13
It's a good resource pack Wink Working on 1.12.2 or not ???

RE: Stylized Resource Pack leak 256x/512x

#14
nice leak!!! nice this is this a new version in this app??

RE: Stylized Resource Pack leak 256x/512x

#15
Thanks!!! I needed this. Been looking for this for longer than I can remember!

RE: Stylized Resource Pack leak 256x/512x

#16
Thanks for sharing this texture pack is so perfect.

RE: Stylized Resource Pack leak 256x/512x

#17
Wow I actually really wanted to see this, I can't wait to try it out!

RE: Stylized Resource Pack leak 256x/512x

#18
Does anyone know if this is the most up to date version?

RE: Stylized Resource Pack leak 256x/512x

#19
Nice resource pack, I was looking for her a long time ago

RE: Stylized Resource Pack leak 256x/512x

#20
well it didnt hide for some reason.. try editing your post maybe xD

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