Exploits
KeyPad Logger
Submitted by Finoka, 15-09-2021, 04:59 AM, Thread ID: 219276
Thread Closed
This script works at a distance, in a certain area it captures the keypads and waits for the keypad to be opened using the code. The script works, but does not work if the keypad is hacked, not opened.
local grad = Material( "gui/gradient" )
function Vision()
local me = LocalPlayer()
if !me:IsValid() then return end
local e = me:GetEyeTrace().Entity
-- if IsValid(e) and string.find( e:GetClass(), "Keypad") then
-- local text;
-- local color;
-- if(e.code && e.code != "") then
-- text = e.code;
-- color = Color( 105, 255, 105, 150 )
-- elseif(e.tempCode && e.tempCode != "") then
-- text = e.tempCode;
-- color = Color( 250, 150, 150, 150 )
-- else
-- text = "Unknown"
-- color = Color(255,255,255)
-- end
-- -- draw.WordBox( 8, ScrW() / 2, ScrH() / 2, text, "Default", color, Color(255,255,255,255) )
-- surface.SetDrawColor( Color( 0,0,50, 150 ) )
-- surface.SetMaterial( grad )
-- surface.DrawTexturedRect( ScrW() / 2 + 57, ScrH() / 2 - 7, 50, 15 )
-- draw.SimpleText(text, "DermaDefault", ScrW() / 2 + 60, ScrH() / 2, color, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
-- end
for k,v in pairs(ents.GetAll()) do
if IsValid(v) and string.find( v:GetClass(), "Keypad") then
if v != e and me:GetPos():Distance( v:GetPos() ) < 8000 then
local pos = v:GetPos():ToScreen()
if pos.x > 0 and pos.x < ScrW() and pos.y > 0 and pos.y < ScrH() then
if (v.code && v.code != "") then
-- surface.SetDrawColor( Color( 0,0,50, 150 ) )
-- surface.SetMaterial( grad )
-- surface.DrawTexturedRect( pos.x, pos.y, 50, 15 )
draw.SimpleText( v.code, "TargetID", pos.x + 5, pos.y + 6, Color( 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
-- draw.WordBox( 8, pos.x-5, pos.y-5, v.code, "Default", Color( 0, 255, 0, 150 ), Color(255,255,255,255) )
else
if(v.tempCode && v.tempCode != "") then
-- surface.SetDrawColor( Color( 0,0,50, 150 ) )
-- surface.SetMaterial( grad )
-- surface.DrawTexturedRect( pos.x, pos.y, 50, 15 )
draw.SimpleText( v.tempCode, "TargetID", pos.x + 5, pos.y + 6, Color( 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
-- else
-- surface.SetDrawColor( Color( 0,0,50, 150 ) )
-- surface.SetMaterial( grad )
-- surface.DrawTexturedRect( pos.x, pos.y, 50, 15 )
-- draw.SimpleText( "Unknown", "DermaDefault", pos.x + 5, pos.y + 6, Color(255,255,255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
end
end
end
end
end
end
end
hook.Add("HUDPaint", "HUD", Vision)
local elements = {
{ -- Screen
x = 0.075,
y = 0.04,
w = 0.85,
h = 0.25,
},
{ -- ABORT
x = 0.075,
y = 0.04 + 0.25 + 0.03,
w = 0.85 / 2 - 0.04 / 2 + 0.05,
h = 0.125,
text = "ABORT",
},
{ -- OK
x = 0.5 + 0.04 / 2 + 0.05,
y = 0.04 + 0.25 + 0.03,
w = 0.85 / 2 - 0.04 / 2 - 0.05,
h = 0.125,
text = "OK",
}
}
do
for i = 1, 9 do
local column = (i - 1) % 3
local row = math.floor((i - 1) / 3)
local element = {
x = 0.075 + (0.3 * column),
y = 0.175 + 0.25 + 0.05 + ((0.5 / 3) * row),
w = 0.25,
h = 0.13,
text = tostring(i),
}
table.insert(elements, element)
end
end
function CalculateKeypadCursorPos(ply, ent)
if !ply:IsValid() then return end
local tr = util.TraceLine( { start = ply:EyePos(), endpos = ply:EyePos() + ply:GetAimVector() * 65, filter = ply } )
if !tr.Entity or tr.Entity ~= ent then return 0, 0 end
local scale = ent.Scale
if !scale then return 0, 0 end
local pos, ang = ent:CalculateRenderPos(), ent:CalculateRenderAng()
if !pos or !ang then return 0, 0 end
local normal = ent:GetForward()
local intersection = util.IntersectRayWithPlane(ply:EyePos(), ply:GetAimVector(), pos, normal)
if !intersection then return 0, 0 end
local diff = pos - intersection
local x = diff:Dot( -ang:Forward() ) / scale
local y = diff:Dot( -ang:Right() ) / scale
return x, y
end
function KPGetHoveredElement(ply, ent)
local scale = ent.Scale
local w, h = ent.Width2D, ent.Height2D
local x, y = CalculateKeypadCursorPos(ply, ent)
for _, element in ipairs(elements) do
local element_x = w * element.x
local element_y = h * element.y
local element_w = w * element.w
local element_h = h * element.h
if element_x < x and element_x + element_w > x and
element_y < y and element_y + element_h > y
then
return element
end
end
end
function Logic()
local me = LocalPlayer()
if !me:IsValid() then return end
for k, v in pairs(player.GetAll()) do
local kp = v:GetEyeTrace().Entity
if IsValid(kp) && IsValid(v) and string.find( kp:GetClass(), "Keypad") and v:EyePos():Distance(kp:GetPos()) <= 120 then
kp.tempCode = kp.tempCode or ""
kp.tempText = kp.tempText or ""
kp.tempStatus = kp.tempStatus or 0
if kp:GetText() != kp.tempText or kp:GetStatus() != kp.tempStatus then
kp.tempText = kp:GetText()
kp.tempStatus = kp:GetStatus()
if(kp.tempText && !kp:GetSecure()) then
kp.tempCode = kp.tempText
timer.Simple(0, function()
if kp:GetStatus() == 1 && kp.tempCode && kp.tempCode != "" then
kp.code = kp.tempCode
end
end)
else
local i = KPGetHoveredElement(v, kp)
if (i) then i = i.text end
if kp.tempText then
timer.Simple(0, function()
if kp:GetStatus() == 1 && kp.tempCode && kp.tempCode != "" then
kp.code = kp.tempCode
end
end)
end
if kp.tempText == "" || kp:GetStatus() == 2 then
kp.tempCode = ""
end
timer.Simple(0, function()
if(tonumber(i) && kp:GetText():len() != 0) then
kp.tempCode = kp.tempCode..i
end
end)
end
end
end
end
end
hook.Add("Think", "logic", Logic)
local function GetGays()
return ents.FindByClass("Keypad")
end
hook.Add( "Think", "Gaypads" , function()
local gays = GetGays()
for k,v in pairs(gays) do
if IsValid(v) then
if !isbool(v.hacked) then
v.hacked = false
end
if !v.hacked then
if(v:GetStatus() == 1)then
if(v:GetText() != "****")then
v.hacked = true
v.passi = v:GetText()
end
end
end
end
end
end)
hook.Add( "HUDPaint", "Gaypads", function()
for k,v in pairs(GetGays())do
if(v.hacked)then
local pos = ( v:GetPos() ):ToScreen()
draw.SimpleText(v.passi,"TargetID",pos.x + 25,pos.y + 20,Color(255,0,0),1,1)
end
end
end)
concommand.Add("stop_hack_gaypads",function()
hook.Remove( "Think", "Gaypads" )
hook.Remove( "HUDPaint", "Gaypads" )
end)
function Vision()
local me = LocalPlayer()
if !me:IsValid() then return end
local e = me:GetEyeTrace().Entity
-- if IsValid(e) and string.find( e:GetClass(), "Keypad") then
-- local text;
-- local color;
-- if(e.code && e.code != "") then
-- text = e.code;
-- color = Color( 105, 255, 105, 150 )
-- elseif(e.tempCode && e.tempCode != "") then
-- text = e.tempCode;
-- color = Color( 250, 150, 150, 150 )
-- else
-- text = "Unknown"
-- color = Color(255,255,255)
-- end
-- -- draw.WordBox( 8, ScrW() / 2, ScrH() / 2, text, "Default", color, Color(255,255,255,255) )
-- surface.SetDrawColor( Color( 0,0,50, 150 ) )
-- surface.SetMaterial( grad )
-- surface.DrawTexturedRect( ScrW() / 2 + 57, ScrH() / 2 - 7, 50, 15 )
-- draw.SimpleText(text, "DermaDefault", ScrW() / 2 + 60, ScrH() / 2, color, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
-- end
for k,v in pairs(ents.GetAll()) do
if IsValid(v) and string.find( v:GetClass(), "Keypad") then
if v != e and me:GetPos():Distance( v:GetPos() ) < 8000 then
local pos = v:GetPos():ToScreen()
if pos.x > 0 and pos.x < ScrW() and pos.y > 0 and pos.y < ScrH() then
if (v.code && v.code != "") then
-- surface.SetDrawColor( Color( 0,0,50, 150 ) )
-- surface.SetMaterial( grad )
-- surface.DrawTexturedRect( pos.x, pos.y, 50, 15 )
draw.SimpleText( v.code, "TargetID", pos.x + 5, pos.y + 6, Color( 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
-- draw.WordBox( 8, pos.x-5, pos.y-5, v.code, "Default", Color( 0, 255, 0, 150 ), Color(255,255,255,255) )
else
if(v.tempCode && v.tempCode != "") then
-- surface.SetDrawColor( Color( 0,0,50, 150 ) )
-- surface.SetMaterial( grad )
-- surface.DrawTexturedRect( pos.x, pos.y, 50, 15 )
draw.SimpleText( v.tempCode, "TargetID", pos.x + 5, pos.y + 6, Color( 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
-- else
-- surface.SetDrawColor( Color( 0,0,50, 150 ) )
-- surface.SetMaterial( grad )
-- surface.DrawTexturedRect( pos.x, pos.y, 50, 15 )
-- draw.SimpleText( "Unknown", "DermaDefault", pos.x + 5, pos.y + 6, Color(255,255,255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
end
end
end
end
end
end
end
hook.Add("HUDPaint", "HUD", Vision)
local elements = {
{ -- Screen
x = 0.075,
y = 0.04,
w = 0.85,
h = 0.25,
},
{ -- ABORT
x = 0.075,
y = 0.04 + 0.25 + 0.03,
w = 0.85 / 2 - 0.04 / 2 + 0.05,
h = 0.125,
text = "ABORT",
},
{ -- OK
x = 0.5 + 0.04 / 2 + 0.05,
y = 0.04 + 0.25 + 0.03,
w = 0.85 / 2 - 0.04 / 2 - 0.05,
h = 0.125,
text = "OK",
}
}
do
for i = 1, 9 do
local column = (i - 1) % 3
local row = math.floor((i - 1) / 3)
local element = {
x = 0.075 + (0.3 * column),
y = 0.175 + 0.25 + 0.05 + ((0.5 / 3) * row),
w = 0.25,
h = 0.13,
text = tostring(i),
}
table.insert(elements, element)
end
end
function CalculateKeypadCursorPos(ply, ent)
if !ply:IsValid() then return end
local tr = util.TraceLine( { start = ply:EyePos(), endpos = ply:EyePos() + ply:GetAimVector() * 65, filter = ply } )
if !tr.Entity or tr.Entity ~= ent then return 0, 0 end
local scale = ent.Scale
if !scale then return 0, 0 end
local pos, ang = ent:CalculateRenderPos(), ent:CalculateRenderAng()
if !pos or !ang then return 0, 0 end
local normal = ent:GetForward()
local intersection = util.IntersectRayWithPlane(ply:EyePos(), ply:GetAimVector(), pos, normal)
if !intersection then return 0, 0 end
local diff = pos - intersection
local x = diff:Dot( -ang:Forward() ) / scale
local y = diff:Dot( -ang:Right() ) / scale
return x, y
end
function KPGetHoveredElement(ply, ent)
local scale = ent.Scale
local w, h = ent.Width2D, ent.Height2D
local x, y = CalculateKeypadCursorPos(ply, ent)
for _, element in ipairs(elements) do
local element_x = w * element.x
local element_y = h * element.y
local element_w = w * element.w
local element_h = h * element.h
if element_x < x and element_x + element_w > x and
element_y < y and element_y + element_h > y
then
return element
end
end
end
function Logic()
local me = LocalPlayer()
if !me:IsValid() then return end
for k, v in pairs(player.GetAll()) do
local kp = v:GetEyeTrace().Entity
if IsValid(kp) && IsValid(v) and string.find( kp:GetClass(), "Keypad") and v:EyePos():Distance(kp:GetPos()) <= 120 then
kp.tempCode = kp.tempCode or ""
kp.tempText = kp.tempText or ""
kp.tempStatus = kp.tempStatus or 0
if kp:GetText() != kp.tempText or kp:GetStatus() != kp.tempStatus then
kp.tempText = kp:GetText()
kp.tempStatus = kp:GetStatus()
if(kp.tempText && !kp:GetSecure()) then
kp.tempCode = kp.tempText
timer.Simple(0, function()
if kp:GetStatus() == 1 && kp.tempCode && kp.tempCode != "" then
kp.code = kp.tempCode
end
end)
else
local i = KPGetHoveredElement(v, kp)
if (i) then i = i.text end
if kp.tempText then
timer.Simple(0, function()
if kp:GetStatus() == 1 && kp.tempCode && kp.tempCode != "" then
kp.code = kp.tempCode
end
end)
end
if kp.tempText == "" || kp:GetStatus() == 2 then
kp.tempCode = ""
end
timer.Simple(0, function()
if(tonumber(i) && kp:GetText():len() != 0) then
kp.tempCode = kp.tempCode..i
end
end)
end
end
end
end
end
hook.Add("Think", "logic", Logic)
local function GetGays()
return ents.FindByClass("Keypad")
end
hook.Add( "Think", "Gaypads" , function()
local gays = GetGays()
for k,v in pairs(gays) do
if IsValid(v) then
if !isbool(v.hacked) then
v.hacked = false
end
if !v.hacked then
if(v:GetStatus() == 1)then
if(v:GetText() != "****")then
v.hacked = true
v.passi = v:GetText()
end
end
end
end
end
end)
hook.Add( "HUDPaint", "Gaypads", function()
for k,v in pairs(GetGays())do
if(v.hacked)then
local pos = ( v:GetPos() ):ToScreen()
draw.SimpleText(v.passi,"TargetID",pos.x + 25,pos.y + 20,Color(255,0,0),1,1)
end
end
end)
concommand.Add("stop_hack_gaypads",function()
hook.Remove( "Think", "Gaypads" )
hook.Remove( "HUDPaint", "Gaypads" )
end)
This hidden content has been reported as not working 0 times this month.
1 times in total
RE: KeyPad Logger
15-09-2021, 09:24 PM
#2 Nice one! How doe's you install this?
RE: KeyPad Logger
16-09-2021, 12:47 AM
#3 thank you, was looking ofr that too
RE: KeyPad Logger
21-09-2021, 06:51 PM
#4 Thank you for posting appreciate it
RE: KeyPad Logger
24-09-2021, 10:41 PM
#5 thanks for the code. will try it
RE: KeyPad Logger
25-09-2021, 09:28 AM
#6 Make a lua file then paste the code and put it in your Garry's mod Lua Folder.15-09-2021, 09:24 PMCuZeW Wrote: Nice one! How doe's you install this?
Then start Garry's mod join a server, Then open your Console put in lua_openscript_cl HERE THE NAME OF THE LUA FILE
When it don't work they don't allow clientside scripts or the Script is Broken.
RE: KeyPad Logger
26-09-2021, 12:41 PM
#7 Code works fine when used mentioned above.
RE: KeyPad Logger
02-10-2021, 05:25 PM
#8 This is a low quality paste of my logger from 2016, just use the one I released on UC last year, it's infinitely better
RE: KeyPad Logger
04-10-2021, 02:06 AM
#9 oh yo this looks kinda cool, but since theres a better one ill prolly use that
RE: KeyPad Logger
04-10-2021, 08:20 AM
#10 Hey its looks cool how can i use this?
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