Game Engine and Assets Leaks

[UE4] VR Casting System

Submitted by canread, , Thread ID: 204007

Thread Closed
19-04-2021, 09:29 PM
#1
[Image: 201812002874-1920x1080-998f12bd1f0fbcb8b...56ccbb.png]

The main feature of this pack is the customizable radial interface for choosing spells. You can choose the number of slots, size and radius of the icons, whether it stabilizes to the rotation of the hand.

The pack contains several Blueprints, macros and functions to make the creation of spell (and casting) easier.

There is also a basic mana and cooldown system. (With global variables to lower/increase this values in one go.)

The project comes with 4 example spells. (Low quality effects and icons though.)


Showcase video:https://youtu.be/slUuoXoy1GE

Oculus demo:https://gabeee.itch.io/vr-casting-system...place-demo


This asset was designed as a starting project, it is possible to import it to an existing project but may require some trial and error to get it to work properly!


Technical Details

Features
Spell casting

Number of Blueprints

Spells: 1 base, 1 macro, 2*4 examples
Widgets: 4
Controller: 2
Misc: 3 + 1 function lib, 1 macro lib

Input: Oculus (VR)
Network Replicated: No


Basic guide:https://youtu.be/dENd_xQcyBA



RE: [UE4] VR Casting System

#2
is it necessary to have the vr equipment?

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