Graphics Leaks

[3D] HOLOGRPHX by Vexastrae (v2.0)

Submitted by Deleted_292260, , Thread ID: 222042

Thread Closed
16-10-2021, 08:27 PM
This post was last modified: 16-10-2021, 08:34 PM by Deleted_292260
#1
HOLOGRPHX is a custom-made Blender 3D shader designed to simulate stylized iridescence / thin-film interference. With artist-friendly settings and great results right out the box, HOLOGRPHX will bring out the color in all your renders.

[Image: 032ma1tdl56u5rklznl3xnfbk6kw]

What's new in version 2.0?

Mask Inversion: Invert the visibility of iridescence to show at direct angles rather than indirect angles (i.e. iridescence visually starts from the center rather than from the sides).

Vibrance Override: Vibrance can now either be affected by the base color's vibrance or use its own vibrance value, making it possible to create fake subsurface scattering.

Distortion: Distort iridescence without affecting the material's normals, allowing for bubble-like shaders to be made more accurately.

Texture Override: Glitter and distortion textures are no longer limited to simple Voronoi, opening up a wide variety of rasterized and procedurally generated textures to be used to stylize iridescence even further.

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RE: [3D] HOLOGRPHX by Vexastrae (v2.0)

#2
oh this is perfect thanks so much man

RE: [3D] HOLOGRPHX by Vexastrae (v2.0)

#3
[font=-apple-system, BlinkMacSystemFont, Inter, Roboto, "Helvetica Neue", Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol"]Thank you so much for this leak I 've been looking for its[/font]

RE: [3D] HOLOGRPHX by Vexastrae (v2.0)

#4
Thanks a lot man. I need this

RE: [3D] HOLOGRPHX by Vexastrae (v2.0)

#5
Thank you so much. Perfect blender file.

RE: [3D] HOLOGRPHX by Vexastrae (v2.0)

#6
on the money. thansk for this mate

RE: [3D] HOLOGRPHX by Vexastrae (v2.0)

#7
Blender, I have to start to take an interest in it and this kind of project makes me want it.

RE: [3D] HOLOGRPHX by Vexastrae (v2.0)

#8
this pack was super usefull thanks

RE: [3D] HOLOGRPHX by Vexastrae (v2.0)

#9
Vibrance Override: Vibrance can now either be affected by the base color's vibrance or use its own vibrance value, making it possible to create fake subsurface scattering.

Distortion: Distort iridescence without affecting the material's normals, allowing for bubble-like shaders to be made more accurately.

Texture Override: Glitter and distortion textures are no longer limited to simple Voronoi, opening up a wide variety of rasterized and procedurally generated textures to be used to

RE: [3D] HOLOGRPHX by Vexastrae (v2.0)

#10
Is there a preview i can see?

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