I am currently encountering a challenge similar to the one described by a fellow Unity developer in this forum thread: Link to the Forum Thread.
In summary, I am utilizing Unity version 2022.3.10f and configuring asset bundles while building my project with the 'split application binary' option. However, upon uploading the resulting .aab file to the Google Play Console and attempting to play the game, I am experiencing a critical issue. It seems that the game is not retrieving essential assets, scripts, and texts from the obb file.
What's interesting is that when I build the project without the .aab format (creating an APK instead), the issue persists. Even though the obb file size is 1.2GB, the APK size is only 60MB.
I have applied a temporary fix by manually moving the obb file to the 'android/obb/(gamepackagename)' folder on the device for the non-AAB build (APK build), and the issue is resolved. However, this is not a sustainable solution.
I am seeking a permanent fix for this issue with AAB builds. Any insights or guidance on how to address this matter would be greatly appreciated.