Game Engine and Assets Leaks
[REQ][UE5.3] Meta Body Customization Tool
Submitted by UnrealFreak, 19-03-2024, 03:55 AM, Thread ID: 289568
19-03-2024, 03:55 AM
#1 An essential tool for every game developer [something I wish Epic included by default in Lyra at least, honestly], which I hope somebody can share considering it's on sale for 50% Off in March Sale. I would have done it myself but I'm completely off-budget right now.
Meta Body Customization Tool [Marketplace Link]
Disclaimer: The Metahumans featured in product images are not included.
New Tutorial: Part 2 Adding the tool to a none UE Mannequin based skeleton.
Video Overview, Tutorial Part 1
Documentation
Meta-Body-Tool allows you to seamlessly modify your Unreal Engine character’s body in real-time without external applications like Blender or Maya, or cumbersome plugins and morph targets. This innovative, blueprint-based tool leverages your existing character bone structure allowing you to manipulate its shape together with clothing through bone translation and scaling in the character Animation Blueprint.
The Meta-Body-Tool is primarily designed for UE5's Epic skeleton and Metahuman skeletons; it can also be adapted to characters with different bone structures. Meta-Body-Tool Modifies characters through widget blueprint sliders as seen in the screenshots section, by increasing or reducing the sliders you can change the shape of the character’s body. Changes you make to the sliders are automatically saved in real time.
Technical Details
Features:
Character Body Customization
Save System
Dummy character with clothing
Number of Blueprints: 4 Main Blueprint, 26 AnimBP's
Input: (Keyboard, Mouse)
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Documentation: https://docs.google.com/document/d/1QcPw...sp=sharing
Meta Body Customization Tool [Marketplace Link]
Disclaimer: The Metahumans featured in product images are not included.
New Tutorial: Part 2 Adding the tool to a none UE Mannequin based skeleton.
Video Overview, Tutorial Part 1
Documentation
Meta-Body-Tool allows you to seamlessly modify your Unreal Engine character’s body in real-time without external applications like Blender or Maya, or cumbersome plugins and morph targets. This innovative, blueprint-based tool leverages your existing character bone structure allowing you to manipulate its shape together with clothing through bone translation and scaling in the character Animation Blueprint.
The Meta-Body-Tool is primarily designed for UE5's Epic skeleton and Metahuman skeletons; it can also be adapted to characters with different bone structures. Meta-Body-Tool Modifies characters through widget blueprint sliders as seen in the screenshots section, by increasing or reducing the sliders you can change the shape of the character’s body. Changes you make to the sliders are automatically saved in real time.
Technical Details
Features:
Character Body Customization
Save System
Dummy character with clothing
Number of Blueprints: 4 Main Blueprint, 26 AnimBP's
Input: (Keyboard, Mouse)
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Documentation: https://docs.google.com/document/d/1QcPw...sp=sharing
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