Game Engine and Assets Leaks

UE5.3 GMCv2 - Advanced Locomotion & Network Prediction Framework

Submitted by AntiVirus, , Thread ID: 306976

05-08-2024, 09:45 PM
This post was last modified: 14-08-2024, 11:25 AM by AntiVirus
#1
Link to market





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RE: UE5.3 GMCv2 - Advanced Locomotion & Network Prediction Framework

#2
What version of the engine is this plugin for?

RE: UE5.3 GMCv2 - Advanced Locomotion & Network Prediction Framework

#3
This version, the 5.3 as the title says, can be found in several other sources already. The 5.4 version is the one who might be interesting, even if I had a previous version and haven't found useful. Not for noobies at least, for sure, and with just 2 years of UE I am a noob!

RE: UE5.3 GMCv2 - Advanced Locomotion & Network Prediction Framework

#4
ty for that. was really helpful

RE: UE5.3 GMCv2 - Advanced Locomotion & Network Prediction Framework

#5
So... anybody found the 5.4 version yet? Geesh...

RE: UE5.3 GMCv2 - Advanced Locomotion & Network Prediction Framework

#6
This version works on 5.4 ??

RE: UE5.3 GMCv2 - Advanced Locomotion & Network Prediction Framework

#7
12-09-2024, 10:01 PM
kasilaxx Wrote:
This version works on 5.4 ??

Not without work the title says 5.3 its a code plugin. you will need to up the codes version manually to do so and even then it may not depends how its built it may take c++ knowledge.

RE: UE5.3 GMCv2 - Advanced Locomotion & Network Prediction Framework

This post was last modified: 22-09-2024, 02:31 AM by xbig54
#8
i need points also :( this reply is very short

nice one, similar with rust like you said Smile

RE: UE5.3 GMCv2 - Advanced Locomotion & Network Prediction Framework

#9
I was wondering, if you use this in your game, can Steam or Unreal detect this plugin if i publish it? What about as a free to play game?
Will i get in trouble if i post a prototype/beta version with this plugin, and ask for donation from patreon or kickstarter so that i can buy the plugin?

RE: UE5.3 GMCv2 - Advanced Locomotion & Network Prediction Framework

OP
#10
22-09-2024, 04:09 AM
guest177 Wrote:
I was wondering, if you use this in your game, can Steam or Unreal detect this plugin if i publish it? What about as a free to play game?
Will i get in trouble if i post a prototype/beta version with this plugin, and ask for donation from patreon or kickstarter so that i can buy the plugin?

no one can notice it

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