Garry's Mod Leaks

[SCRIPTFODDER] Player Spawn Point Editor 3.0

Submitted by pltalmdr, , Thread ID: 30092

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RE: [SCRIPTFODDER] Player Spawn Point Editor 3.0

#21
There is ingame commands for this stuff idk why this exists

RE: [SCRIPTFODDER] Player Spawn Point Editor 3.0

#22
27-02-2017, 06:03 PM
pltalmdr Wrote:
[Image: d67601161ded2f4fcb5925ba5ababa64.png]

https://scriptfodder.com/scripts/view/19...-gamemodes


A full spawn point system. To you simply do what you want. For example if you find that spawn at the police officers arriving on servers and that doctors in hospitals, For the spawn darkrp military officer in his office. Admins that ULX or Other spawn at a specific point. Whether you change your mind and want to move the spawn point like an entity it's possible. The module incorporates its own persistence system. It does not change the behavior of normal spawn. If you place several point same class. Then a random selection will be among them.


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Yaaaay. Ty bro

RE: [SCRIPTFODDER] Player Spawn Point Editor 3.0

#23
awesome! I hope this works! This will be super helpful for my friends DarkRP

RE: [SCRIPTFODDER] Player Spawn Point Editor 3.0

#24
works for jobs, like job specific spawns?

RE: [SCRIPTFODDER] Player Spawn Point Editor 3.0

This post was last modified: 15-04-2017, 08:05 PM by NoyTheBiche
#25
Thank you for this leak!

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RE: [SCRIPTFODDER] Player Spawn Point Editor 3.0

#26
Thank you man. You are the best <3.

RE: [SCRIPTFODDER] Player Spawn Point Editor 3.0

#27
That's what I was looking for! Thank you so much!

RE: [SCRIPTFODDER] Player Spawn Point Editor 3.0

#28
I need this , thanks :D

RE: [SCRIPTFODDER] Player Spawn Point Editor 3.0

#29
Thanks man, like really!

RE: [SCRIPTFODDER] Player Spawn Point Editor 3.0

#30
nice man i will try if this work

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