The "biggest" issue would be that the backdrop "flames" just have transparent black placed above it. That is both a cheap an horrible way of doing shadow to create depth. If you look at games, comics, manga etc, you'll notice that when colors are concerned in terms of shadow, they don't use pure black color. They use a darker shade of the base color that is just as pure in black and white as the original. That way it looks more natural, unlike the result here. Also, for a design that uses flames, why the hell are you use "sparkles" and not recreating the effect of embers that flame usually lets out!?
RE: Lord Aoki Userbar
OP
03-09-2017, 05:19 PM
This post was last modified: 03-09-2017, 05:21 PM by Bubble
Okama Wrote: The "biggest" issue would be that the backdrop "flames" just have transparent black placed above it. That is both a cheap an horrible way of doing shadow to create depth. If you look at games, comics, manga etc, you'll notice that when colors are concerned in terms of shadow, they don't use pure black color. They use a darker shade of the base color that is just as pure in black and white as the original. That way it looks more natural, unlike the result here. Also, for a design that uses flames, why the hell are you use "sparkles" and not recreating the effect of embers that flame usually lets out!?
The flames behind are just transparent, there's nothing over it. I was going to draw embers, but I didn't like having small chunks of embers. Also, I did use a darker base of the light flames at first, but I liked the look of the transparency better.
Bubble Wrote: The flames behind are just transparent, there's nothing over it. I was going to draw embers, but I didn't like having small chunks of embers. Also, I did use a darker base of the light flames at first, but I liked the look of the transparency better.
That is a very convenient way of avoiding the problem though, as the end result is the exact same. Regardless of whenever the pure dark layer was under or above the "flames". The end result is still a flat image that looks nothing like depth, and therefore looks very little like flames and more like a badly shaded sticker.
Okama Wrote: That is a very convenient way of avoiding the problem though, as the end result is the exact same. Regardless of whenever the pure dark layer was under or above the "flames". The end result is still a flat image that looks nothing like depth, and therefore looks very little like flames and more like a badly shaded sticker.
Okama Wrote: And I should've gone a bit more in-depth regarding my feedback, then again, I am on vacation so I am excused.
Oh my, Inton finally returns with his famous "THAT DEPTH IS NON EXISTENT". No but seriously, you give great feedback regarding depth and you should become a little more active here on NBBonce again.
Ikki Wrote: Oh my, Inton finally returns with his famous "THAT DEPTH IS NON EXISTENT". No but seriously, you give great feedback regarding depth and you should become a little more active here on NBBonce again.
Same. I always learn from mah boy inton/crovus/Luke/[insert previous username here]
Ikki Wrote: Oh my, Inton finally returns with his famous "THAT DEPTH IS NON EXISTENT". No but seriously, you give great feedback regarding depth and you should become a little more active here on NBBonce again.
I generally prefer to reserve my voice for threads that are actually worth the time to look at, not threads like; "Look at this that is totally not spam but look at it and brag about me plis". Also, I didn't say that the "depth is non existent"... Just that is is a.. Ehm.. Bad attempt at it. :hehe:
Okama Wrote: I generally prefer to reserve my voice for threads that are actually worth the time to look at, not threads like; "Look at this that is totally not spam but look at it and brag about me plis". Also, I didn't say that the "depth is non existent"... Just that is is a.. Ehm.. Bad attempt at it. :hehe:
Used a darker color from the base, instead of transparency.