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Why do people hate darkrp so much?
Submitted by Pepe, 06-10-2017, 11:08 PM, Thread ID: 50039
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RE: Why do people hate darkrp so much?
19-10-2017, 07:13 PM
#11 19-10-2017, 03:04 PMKiercn Wrote: It's just full of kids, trolls and minges, it's just died out and turned into a kids party.
This reason, right here.
RE: Why do people hate darkrp so much?
20-10-2017, 02:25 AM
#12 Some critics classify it as extremely slow paced deathmatch. I disagree, but everyone is entitled to their own opinion.
RE: Why do people hate darkrp so much?
20-10-2017, 06:31 AM
#13 The gameplay is generally stale and there isn't really any RP unless all players are really into it. I can't understand why it's so popular but apparently people want to play it
RE: Why do people hate darkrp so much?
20-10-2017, 11:38 AM
#14 I hope this doesn't turn into an essay, but the issue with DarkRP servers is that most of them are created on the basis of gaining power. When someone plays another DarkRP server and is treated as though they are below the staff team, this fuels them to gain power to rise up upon those who opposed him/her - creating their own server where they are 'boss'.
These sort of people, unfortunately, are definitely not the type that you'd want for a staff team; they are often imperative, harsh, and power-hungry. This concoction amounts to a poorly run, crap DarkRP where the admins do as they please, and the players come last rather than first like they should.
Alongside this comes copying popular servers, some of which are only popular due to spoofing the player count rather than actually being of a decent quality; this results in the same poor quality being regurgitated over and over.
There is a lack of good examples that can be set due to this, and therefore DarkRP can barely progress, and as to the fact that players don't seem to come first, servers can hardly satisfy players' needs. Do they care? Hardly.
Another fact as someone has mentioned, are donator and VIP features. What most servers fail to understand is that these must not restrict gameplay and give unfair advantages over other players - especially when the price is not proportional to the privilege provided. VIPs/ donators should certainly not get any special treatment when it comes to the server rules - in OOC all players should be considered equal. Most importantly the community comes first before money. The whole purpose of money is to make the community less restricted financially to what it can provide its players. It's not donating otherwise; perks are awards not rewards. Moreover, administration is a role/ job rather than a gateway to spawning in shit as you please, staff should see themselves as equals to every other player, yet they have the tools [ULX] to help when a troublemaker arises.
Server economy is crucial to a successful DarkRP, and donating for absurd amounts of money is what ruins most server economies. Cash inflow and outflow should be relatively equal - people should be walking around with 10 million with nothing to spend it on; equally servers mustn't make it too hard to earn money as people will get overwhelmed with the effort required and play elsewhere. Methods of income should be based upon the effort and the investment needed. Mining for example should earn more than printing because it requires more effort - of course this would have to be relative to the amount invested.
I could carry on but I'm not sure what the maximum amount of characters is.
These sort of people, unfortunately, are definitely not the type that you'd want for a staff team; they are often imperative, harsh, and power-hungry. This concoction amounts to a poorly run, crap DarkRP where the admins do as they please, and the players come last rather than first like they should.
Alongside this comes copying popular servers, some of which are only popular due to spoofing the player count rather than actually being of a decent quality; this results in the same poor quality being regurgitated over and over.
There is a lack of good examples that can be set due to this, and therefore DarkRP can barely progress, and as to the fact that players don't seem to come first, servers can hardly satisfy players' needs. Do they care? Hardly.
Another fact as someone has mentioned, are donator and VIP features. What most servers fail to understand is that these must not restrict gameplay and give unfair advantages over other players - especially when the price is not proportional to the privilege provided. VIPs/ donators should certainly not get any special treatment when it comes to the server rules - in OOC all players should be considered equal. Most importantly the community comes first before money. The whole purpose of money is to make the community less restricted financially to what it can provide its players. It's not donating otherwise; perks are awards not rewards. Moreover, administration is a role/ job rather than a gateway to spawning in shit as you please, staff should see themselves as equals to every other player, yet they have the tools [ULX] to help when a troublemaker arises.
Server economy is crucial to a successful DarkRP, and donating for absurd amounts of money is what ruins most server economies. Cash inflow and outflow should be relatively equal - people should be walking around with 10 million with nothing to spend it on; equally servers mustn't make it too hard to earn money as people will get overwhelmed with the effort required and play elsewhere. Methods of income should be based upon the effort and the investment needed. Mining for example should earn more than printing because it requires more effort - of course this would have to be relative to the amount invested.
I could carry on but I'm not sure what the maximum amount of characters is.
RE: Why do people hate darkrp so much?
20-10-2017, 11:50 AM
#15 I don't exactly 'hate' it. I mean, it's where most of my hours have gone on the game admittedly, simply due to the nature of the 'build, print, buy guns, raid, repeat' cycle.
Admins are always cancerous unless you get a decent server like ThatDarkRPServer a few years ago. Most of the time, servers are filled with the same addons with no personal touch, barely ever see a custom health bar for god sake. The same drug farming system and recycled rprint addons that crop up without any thought make it so 'samey'
I'm working on a server right now for instance that is going to be running the DarkRP gamemode, a weapons pack, and some basic tools but will have everything custom coded as to what I would like DarkRP to be, following the fptje/Dogman_35 DarkRP formula as it seems to be the best way of doing things.
It seems to me that DarkRP is one of the few game modes available that offers enough freedom to call itself RP, while its counterparts are filled with stupid rules, minimal prop selection, 'Admin Only' tools etc.
Mostly the servers are created due to their minimal effort in setup, drag-and-drop addon installation (unless they get them on workshop).
That's my rant over lmao
Admins are always cancerous unless you get a decent server like ThatDarkRPServer a few years ago. Most of the time, servers are filled with the same addons with no personal touch, barely ever see a custom health bar for god sake. The same drug farming system and recycled rprint addons that crop up without any thought make it so 'samey'
I'm working on a server right now for instance that is going to be running the DarkRP gamemode, a weapons pack, and some basic tools but will have everything custom coded as to what I would like DarkRP to be, following the fptje/Dogman_35 DarkRP formula as it seems to be the best way of doing things.
It seems to me that DarkRP is one of the few game modes available that offers enough freedom to call itself RP, while its counterparts are filled with stupid rules, minimal prop selection, 'Admin Only' tools etc.
Mostly the servers are created due to their minimal effort in setup, drag-and-drop addon installation (unless they get them on workshop).
That's my rant over lmao
RE: Why do people hate darkrp so much?
20-10-2017, 11:57 AM
#16 20-10-2017, 11:50 AMsimplyfixd Wrote: I don't exactly 'hate' it. I mean, it's where most of my hours have gone on the game admittedly, simply due to the nature of the 'build, print, buy guns, raid, repeat' cycle.
Admins are always cancerous unless you get a decent server like ThatDarkRPServer a few years ago. Most of the time, servers are filled with the same addons with no personal touch, barely ever see a custom health bar for god sake. The same drug farming system and recycled rprint addons that crop up without any thought make it so 'samey'
I'm working on a server right now for instance that is going to be running the DarkRP gamemode, a weapons pack, and some basic tools but will have everything custom coded as to what I would like DarkRP to be, following the fptje/Dogman_35 DarkRP formula as it seems to be the best way of doing things.
It seems to me that DarkRP is one of the few game modes available that offers enough freedom to call itself RP, while its counterparts are filled with stupid rules, minimal prop selection, 'Admin Only' tools etc.
Mostly the servers are created due to their minimal effort in setup, drag-and-drop addon installation (unless they get them on workshop).
That's my rant over lmao
I was an admin on ThatDarkRPServer back in 2011, and every time I go on there I get called a 'newbie' which couldn't be less appropriate. I wouldn't say that the staff on that was great either to be honest.
RE: Why do people hate darkrp so much?
20-10-2017, 12:36 PM
#17 This post was last modified: 20-10-2017, 12:37 PM by simplyfixd
20-10-2017, 11:57 AMNobber29 Wrote: I was an admin on ThatDarkRPServer back in 2011, and every time I go on there I get called a 'newbie' which couldn't be less appropriate. I wouldn't say that the staff on that was great either to be honest.
Oh of course they weren't the 'best' by any means, but they were certainly better than the likes of the copy-paste servers we see pop up today
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