The Tessellation and Parallax module forMicroSplatadds several new features to theMicroSplatframework.
Features Added: - Tessellation with displacement mapping - Parallax Offset Mapping, which adds an added depth effect to tessellated or non-tessellated terrains Per Texture strength controls are available for controlling displacement amount, displacement direction, displacement offset, and parallax amount. Effects unused are optimized out of the shader to have no cost. MicroSplat tessellation is incredibly fast, and when enabled generates custom fallback shaders used beyond the tessellation range to reduce the cost even further. Requires theMicroSplatframework to be installed.
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