What makes this different from all the other melee weapons available in Workshop? Most melee weapons available for Garry's Mod are just click to attack/kill. These weapons require timing, skill, and allow you to attack in combos. I've attempted to use the amount of years I've wasted inHEMAto produce a realistic medieval styled combat system. Think Dark Souls PVP, but without all the rolling around. Features
11 Weapons included of various sizes
Tool that lets you make new weapons with no coding or modeling experience.
Weapon damage and speed scaled by their size
Combos by timing your attacks correctly with left click
Fully working shields that can even block bullets with right click. Each shield is customizable for reduction, health and speed.
Backstabbing
Parrying enemy attacks by pressing R
Guard Breaking by pressing E and R
Change shield by pressing E + Right Click
Fully predicted to work with clients with high pings
Read the animationsapi install.txt to finish the install and make sure you don't have any errors. (sorry, but this manual step is required to have the worldmodel animations. Shouldn't take very long to do, but might be a confusing step.)