Miscellaneous Leaks

[UE4] HammUEr 1.8 for 4.20 [OUTDATED]

Submitted by Exquisite, , Thread ID: 101825

Thread Closed
19-09-2018, 03:55 AM
This post was last modified: 05-11-2019, 05:33 PM by Exquisite
#1



""Combine the best of both worlds when working on your 3D game!
The ease of BSP level construction with tried and tested tools can now be married to the power, speed and high performance of the Unreal Engine.

HammUEr (currently Windows only) is a plugin that lets you build your levels with Valve's Hammer map editor (VMF), Doom3's DoomEdit (MAP/PROC) or an idTech2-3(Quake 1-3 and assorted other games that use the engine with varying levels of success and no guarantee of perfect imports)-based tool like GTKRadiant, JackHammer or Trenchbroom (MAP). With just a few simple clicks, you can have them imported into your Unreal Engine project as a collection of meshes placed in your scene the way you want, where you want. Want to change something? Make your edits in your favourite tool, then save, re-import, and you're done.

During the importing process you can assign materials already in your project to the original material names, or if you have the source images - (TGA/BMP/PNG/JPG)/VTF&VMT/SHADER(Q3)/MTR(D3)/WAD(Quake1 & Halflife)/WAL(Quake 2) - you can import them into UE as material instances based on a template material of your choice, and let HammUEr automatically find and assign the right ones. Don't want certain materials to show? Mark them no-draw and HammUEr will automatically not build sides for them!

Want to start building a level in Hammer with your UE materials for true WYSIWYG level editing? HammUEr can do that by exporting your UE material textures to VMT/VTF combos for easy use in Hammer with one click.

Have Source models you created for your maps? HammUEr can bring them into Unreal Engine for you and places them where they belong.

Use overlays and decals? HammUEr will also import those for you.
I'm not even close to done adding features, so stay tuned.""

I'll post the updated versions as they release.
Sample Materials included in the .zip

Link to software

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RE: [UE4] HammUEr 1.8 for 4.20 [OUTDATED]

OP
#2
Bump for visibility.
I will be bumping weekly, or at least weekly.
1

RE: [UE4] HammUEr 1.8 for 4.20 [OUTDATED]

OP
#3
Bump for visibility.
I will be bumping weekly, or at least weekly.

RE: [UE4] HammUEr 1.8 for 4.20 [OUTDATED]

#4
Thanks but i got texture problemes with the tool any fix
[Image: f25205b68f7168fc06a1dc6bdf93246a.gif]

RE: [UE4] HammUEr 1.8 for 4.20 [OUTDATED]

OP
#5
15-10-2018, 10:05 AM
johncoco12 Wrote:
Thanks but i got texture problemes with the tool any fix

Care to explain what type of problems? Error messages? Screenshots?

RE: [UE4] HammUEr 1.8 for 4.20 [OUTDATED]

#6
I like it , i don't know if i will use it that often tho !

RE: [UE4] HammUEr 1.8 for 4.20 [OUTDATED]

This post was last modified: 14-11-2018, 06:33 PM by Nightmvres
#7
19-09-2018, 03:55 AM
Exquisite Wrote:
""Combine the best of both worlds when working on your 3D game!
The ease of BSP level construction with tried and tested tools can now be married to the power, speed and high performance of the Unreal Engine.

HammUEr (currently Windows only) is a plugin that lets you build your levels with Valve's Hammer map editor (VMF), Doom3's DoomEdit (MAP/PROC) or an idTech2-3(Quake 1-3 and assorted other games that use the engine with varying levels of success and no guarantee of perfect imports)-based tool like GTKRadiant, JackHammer or Trenchbroom (MAP). With just a few simple clicks, you can have them imported into your Unreal Engine project as a collection of meshes placed in your scene the way you want, where you want. Want to change something? Make your edits in your favourite tool, then save, re-import, and you're done.

During the importing process you can assign materials already in your project to the original material names, or if you have the source images - (TGA/BMP/PNG/JPG)/VTF&VMT/SHADER(Q3)/MTR(D3)/WAD(Quake1 & Halflife)/WAL(Quake 2) - you can import them into UE as material instances based on a template material of your choice, and let HammUEr automatically find and assign the right ones. Don't want certain materials to show? Mark them no-draw and HammUEr will automatically not build sides for them!

Want to start building a level in Hammer with your UE materials for true WYSIWYG level editing? HammUEr can do that by exporting your UE material textures to VMT/VTF combos for easy use in Hammer with one click.

Have Source models you created for your maps? HammUEr can bring them into Unreal Engine for you and places them where they belong.

Use overlays and decals? HammUEr will also import those for you.
I'm not even close to done adding features, so stay tuned.""

I'll post the updated versions as they release.
Sample Materials included in the .zip

Link to software

Content has been stripped. Go to the quoted post to view the content.Content has been stripped. Go to the quoted post to view the content.
does this still work?

Hi! whenever I add the plugin and restart UE it says that I need to rebuild but then it says it didnt work and that I need to adjust source manually! can you help?

RE: [UE4] HammUEr 1.8 for 4.20 [OUTDATED]

#8
im downloading this now ill see if it works if it does i wont make an updated post

RE: [UE4] HammUEr 1.8 for 4.20 [OUTDATED]

OP
#9
Bump, file is still latest version. Link still works.

RE: [UE4] HammUEr 1.8 for 4.20 [OUTDATED]

This post was last modified: 30-12-2018, 11:29 PM by Apneal
#10
So I'm wanting to convert some old school Half-Life maps over to Pavlov VR, do you have any experience with using this tool for that?

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