Garry's Mod

Fly By Sounds

Submitted by SOWHAT, , Thread ID: 141923

Thread Closed
30-08-2019, 09:16 AM
#1
Really good realism mod.

Description:
Dynamic wind sounds when props fly past you. Made as an experiment, just for fun.


[ NOTICE: I DO NOT PLAY GARRY'S MOD ANY MORE + I DO NOT UPDATE MY ADDONS ANY MORE ]


More Info:

Applies to props, ragdolls, 'Bouncy Ball' from Sandbox, and more.

Volume and Pitch scale based on multiple variables such as speed, shape volume, and distance.

The pitch and volume ranges can be modified via server console variables:

sv_flybysound_minspeed (default: 100)
- Minimum speed required for sound to be heard.

sv_flybysound_maxspeed (default: 1000)
- Volume does not increase after this speed is exceeded.

sv_flybysound_minshapevolume (default: 1)
- Pitch does not increase when shape volume (3D area) falls below this amount.

sv_flybysound_maxshapevolume (default: 300)
- Pitch does not decrease when shape volume (3D area) exceeds this amount.

sv_flybysound_minvol (default: 30)
Object must have at least this much volume (area) to producefly bysounds.

sv_flybysound_playersounds (default: 0)
Script applies to players.

(If these variables confuse you, probably best not to change them.)

(Sorry Note: Sorry for confusing variable names because sound 'volume' and 3D area 'volume' are both the same spelling. Next time I will name area volume 'size' for less confusion, but I do not want to change the variables in this script or people will lose their console variable settings.)



Enjoy! Smile



Mod link: https://steamcommunity.com/sharedfiles/f...chtext=Fly

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