Game Hacks and Cheats

[Trainer] Elite: Dangerous 64bit

Submitted by not_so_dangerous, , Thread ID: 100213

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RE: [Trainer] Elite: Dangerous 64bit

Fluffybits
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29-09-2019, 11:44 PM
#357
28-08-2018, 08:29 PM
not_so_dangerous Wrote:
Elite No So Dangerous 1.26

Trainer for Elite: Dangerous 64bit version. Horizons and non Horizons.

[Image: 1.jpg] [Image: 2.jpg] [Image: 3.jpg] [Image: 4.jpg] [Image: 5.jpg]

Tested with game version 3.5.01 'September update - patch 1'.

Virustotal
NOTE: Some antivirus programs may have issues with the trainer and mark it as unwanted or malicious software.

You will need Cheat Engine 6.5 or newer to run this trainer.

Download:
ENSD_126.ZIP - zippyshare
or
ENSD_126.ZIP - mediafire


Changelog:
Version info:
1.26 -- 2019/09/29
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- Added buttons for suspend/resume all cheats.
= Internal changes for game 'September update - patch 1'.

1.25 -- 2019/04/27
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+ Planet scan speed multiplier - multiplies planet scan speed up to +1000% (10 times faster).
= Internal changes for game 'April update'.

1.24 -- 2019/03/16
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+ All directions planet scan and Distant planet scan - added back.
+ Paralyze NPCs - paralyze NPCs in normal flight. Normal flight agility must be enabled.

1.23 -- 2019/01/29
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+ Ship normal flight and supercruise agility/maneuverability.
+ Drop off to target - allows drop off from supercruise to targeted station/combat zone/beacon. Ship must face target and speed needs to be low. This hack don't work with planets/stars/planet settlements.
+ Discovery scan speed multiplier - multiplies discovery scan speed up to +1000% (10 times faster).

1.22 -- 2019/01/17
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= Better support for HiDPI monitors.
= Internal changes for game update 3.3.02

1.21 -- 2018/12/19
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= Bug removed - KWS scan speed should be working now.
= Internal changes for game update 3.3.01

1.20 -- 2018/12/13
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- Removed All directions planet scan and Distant planet scan - this is not used since game update 3.3.0.
+ Hyperspace animation speed - There is 10 seconds long animation before arriving to new system after receiving new system data. This animation can be speed up for less time spent in hyperspace.
+ KWS speed multiplier - multiplies KWS speed up to +1000% (10 times faster).
+ Ship scan speed multiplier - multiplies ship scan speed up to +1000% (10 times faster).

1.13 -- 2018/10/21
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+ Fuel scoop multiplier - multiplies fuel scooping speed up to +1000% (10 times faster).

1.12 -- 2018/10/17
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= Improved offsets scanning - game freezes for 1 second only.

1.11 -- 2018/10/16
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= Bug removed - sentinel damage leading to game crash.

1.10 -- 2018/09/08
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+ Added NPC damage multiplier to Shield/Hull/Module damage. Slider set to +0% = no added damage; +1000% = 10 times more damage. NPC vs NPC damage is multiplied too.
+ Freeze ammo - freezes ammo cartridges. Doesn't work with rockets and SRV ammo.
+ Endless heatsink - infinite heatsink duration (until change of instance).
+ No scoop - instant scooping by targeting (cargo bay must be open). Doesn't work with SRV.
+ No jump countdown - removes countdown (4...3...2...1) before jump.
+ All directions jump - allows jumping without aligning with target system.
+ Supercharge FSD - sets FSD permanently supercharged like neutron star. FSD gets supercharged after 1 jump.
+ All directions planet scan - allows Advanced discovery scanner to scan planets in all directions.
+ Distant planet scan - infinite scan distance for Advanced discovery scanner.
+ All directions KWS scan - allows KWS/Manifest/Frame Shift Wake scanners to scan ships/wakes in all directions.
+ Distant KWS scan - infinite scan distance for KWS/Manifest/Frame Shift Wake scanners.
+ All directions ship scan - allows to scan ships in all directions.

1.00 -- 2018/08/28
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= Initial release.
+ Shield damage - reduces damage to the player shields. Slider set to 0% = no damage to shields; 100% = original unchanged damage to shields
+ Hull damage - reduces damage to the player hull.
+ Module damage - reduces damage to the player modules.
+ Energy consumption - reduces energy spend by weapons, engine and system. Slider set to 0% = no energy spend; 100% = original energy consumption.
+ Jump fuel consumption - reduces fuel used by jumps. Slider set to 0% = no fuel used; 100% = original fuel consumption.
+ Flight fuel consumption - reduces fuel used in normal space flight (not in supercruise).
+ No masslock - removes masslock by stations and other ships.
+ No cooldown - removes cooldown period after jumps.
+ No jump charge - removes charging of FSD before jumps.
+ No interdiction - disables all interdictions (even interdictions by player always fail).

BOOM!

Your work on this is much appreciated sir.
Won't be giving it a go until tomorrow as have been sleep deficient for a few days, but im sure its rockin!

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