Miscellaneous Leaks
[UE4] MP System V1 + V2 (GOOGLE DRIVE)
Submitted by FallArmony, 12-11-2019, 10:59 PM, Thread ID: 149552
Thread Closed
12-11-2019, 10:59 PM
#1 This post was last modified: 13-11-2019, 10:20 PM by FallArmony
The complete Package: blueprints, assets, animations, objectives, menus
Kickstart your game. If you want to create a singleplayer or multiplayer game, the MP System is for you. Simply jump in and add your work.
Features (New):
Main Menu -> with skippable intro, game settings, key bindings and weapon customization
Customization -> in depth weapon customization known from AAA games (sights, lasers, front grips & silencer slots). It affects the weapon (i.e. hand repositioning / muzzle offset, etc.)
Inventory -> slot based (primary, secondary, special, melee & explosive). If a slot is not equipped, it will skip it
Interaction -> able to interact with the env. Pick up magazines, explosives and weapons. Smart interaction as it detects your type of weapon and into which slot it needs to put it. If that slot is occupied, the current weapon gets removed. If you already own this weapon, you simply remove the magazine out of the weapon in the world.
Weapon behavior -> realism mode / arcade mode: realism spawns the projectile from the muzzle and accuracy (spread / recoil) is affected by movement, stance, aiming & weapon type. Damage falloff & headshot multiplier
Shooting Range level with shared mission objectives
Complete replication, Death & Respawn system, advanced animBP, easy integration of characters, weapons & animations and so much more
Technical Details
Features:
Shooting System -> Support for single, burst, auto, shotgun & bolt action. Melee (weapon and knife) and explosive combat
Reload System (Staged) -> Normal (short) reload, full (empty) reload and interrupted reload (initiation of reload -> interruption -> continuation) for each weapon.
Holster All -> Non-active weapons are holstered and all weapons can be holstered putting the player in "out-of-combat" mode.
FP / TPSeamless transition between FP and TP, as all animations are full body anims.
Number of Blueprints: many, most important: 1 Character BP, 1 Weapon BP, 1 Controller BP, 1 AnimBP
Assets: 5 weapons, 5 Weapon attachments + 2 character attachments
Animations: 50 character animations + 22 weapon animations
Network Replicated: Yes
Supported Development Platforms: Windows and MacOS
Supported Target Build Platforms: Windows and MacOS
Documentation: Yes
DOWNLOAD:http://hopigrarn.com/137b
Kickstart your game. If you want to create a singleplayer or multiplayer game, the MP System is for you. Simply jump in and add your work.
Features (New):
Main Menu -> with skippable intro, game settings, key bindings and weapon customization
Customization -> in depth weapon customization known from AAA games (sights, lasers, front grips & silencer slots). It affects the weapon (i.e. hand repositioning / muzzle offset, etc.)
Inventory -> slot based (primary, secondary, special, melee & explosive). If a slot is not equipped, it will skip it
Interaction -> able to interact with the env. Pick up magazines, explosives and weapons. Smart interaction as it detects your type of weapon and into which slot it needs to put it. If that slot is occupied, the current weapon gets removed. If you already own this weapon, you simply remove the magazine out of the weapon in the world.
Weapon behavior -> realism mode / arcade mode: realism spawns the projectile from the muzzle and accuracy (spread / recoil) is affected by movement, stance, aiming & weapon type. Damage falloff & headshot multiplier
Shooting Range level with shared mission objectives
Complete replication, Death & Respawn system, advanced animBP, easy integration of characters, weapons & animations and so much more
Technical Details
Features:
Shooting System -> Support for single, burst, auto, shotgun & bolt action. Melee (weapon and knife) and explosive combat
Reload System (Staged) -> Normal (short) reload, full (empty) reload and interrupted reload (initiation of reload -> interruption -> continuation) for each weapon.
Holster All -> Non-active weapons are holstered and all weapons can be holstered putting the player in "out-of-combat" mode.
FP / TPSeamless transition between FP and TP, as all animations are full body anims.
Number of Blueprints: many, most important: 1 Character BP, 1 Weapon BP, 1 Controller BP, 1 AnimBP
Assets: 5 weapons, 5 Weapon attachments + 2 character attachments
Animations: 50 character animations + 22 weapon animations
Network Replicated: Yes
Supported Development Platforms: Windows and MacOS
Supported Target Build Platforms: Windows and MacOS
Documentation: Yes
DOWNLOAD:http://hopigrarn.com/137b
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