Miscellaneous Leaks

[UE4] Dynamic Grass System

Submitted by GonnaStayHere, , Thread ID: 149571

Thread Closed
13-11-2019, 05:20 AM
This post was last modified: 14-11-2019, 08:10 PM by GonnaStayHere
#1
VIDEO PREVIEW









Full feature list & starter guide



Link to UE4 Marketplace: https://www.unrealengine.com/marketplace...ass-system




This system allows to easily add dynamic behavior to any grass mesh. Use it with the UE foliage tool or spawn it dynamically in-game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending and more effects included by default.






Technical Details


The system is made 100% in Blueprints.





Due to the Marketplace character limit, full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj



Intended Platforms: All





Platforms Tested: Windows



Documentation Included: Yes (starter guide + 2 demo levels with mechanic examples)








Just wanted to share it with you because it could be very useful!
It should work perfectly fine.
Just move the "Content" Folder into your Project "Content" Folder.
Of course, you can rename it to "Grass System" and move it then into your Project "Content" Folder.



Your decision.




Have fun with it!





VirusTotal: https://www.virustotal.com/gui/file/1cd5.../detection



Tutorial

https://drive.google.com/file/d/1URRbbIg...sp=sharing




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