Miscellaneous Leaks

[UE4] Physical Water Surface

Submitted by tulezuzov, , Thread ID: 151582

Thread Closed
05-12-2019, 02:07 PM
#1
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Watch the Trailer
Sea State Transitions
HQ video 1|HQ video 2|HQ video 3
Physical Water Surface[b]simulates different sea states[/b]for wind speeds from 1 m/s to 35 m/s and fetch lengths from 50 km to 1500 km.[b]Seamless transitions between all sea states and wind directions[/b]are possible. The wave parameters of Physical Water surface were carefully derived using the JONSWAP spectrum, an[b]equation from oceanography[/b]that guarantees realistic water motion for waves of all sizes.
[b]Making an object float[/b]on the water is easy: Just add the[b]Buoyancy Component Blueprint[/b]to an object and Physical Water Surface takes care of the rest. The points for calculating the buoyant force on the object are[b]generated automatically[/b]in rectangular or elliptical shape. Floating objects can fully[b]interact with the UE4 physics system[/b]. They can collide with other objects react to forces acting on them. To make a boat go forwards just add a horizontal force in Blueprint. A[b]ready to use player controlled boat Blueprint[/b]is included.
Everything has[b]been designed to just work out of the box[/b]with[b]no complicated setup required[/b]. Physical Water Surface comes with six example maps that show how all the different features work, making your first steps easy.


Technical Details
Complete[b]documentation[/b]is available online before your purchase here
Features:
  • Gerstner Waves implementation and ready to use WaterPlane Blueprint with animated foam

  • 100% Blueprints, no C++

  • Water motion adapts to selected wind speed, fetch length and wind direction with seamless transitions

  • Buoyancy sets up automatically, floating objects can fully interact with the UE4 physics system

  • Infinite Ocean System: Water plane moves with the player creating an infinite ocean. Water is hidden inside of boats.

  • Great performance: Blueprints can be nativized to C++ code (UE 4.14 and higher)

  • Compatible with Orbit Weather and Seasons pack

Details:
  • Blueprints: 13

  • Maps: 8

  • Materials: 1 Material

  • Do Materials derive from a Master Material with instances as variation: Yes

  • Intended Platform: Desktop, Console, VR

  • Platforms Tested: Windows, Oculus
A seamless version of the image "Ocean Water for Texture, Full Frame" (https://flic.kr/p/8qZ2XE) by George Lenard under "CC BY 2.0" license (https://creativecommons.org/licenses/by/2.0/) is included and used as foam texture.
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Best Regards,

tulezuzov

:ultralul:

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