Miscellaneous Leaks
[UE4] Physical Water Surface
Submitted by tulezuzov, 05-12-2019, 02:07 PM, Thread ID: 151582
Thread Closed
05-12-2019, 02:07 PM
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Watch the Trailer
Sea State Transitions
HQ video 1|HQ video 2|HQ video 3
Physical Water Surface[b]simulates different sea states[/b]for wind speeds from 1 m/s to 35 m/s and fetch lengths from 50 km to 1500 km.[b]Seamless transitions between all sea states and wind directions[/b]are possible. The wave parameters of Physical Water surface were carefully derived using the JONSWAP spectrum, an[b]equation from oceanography[/b]that guarantees realistic water motion for waves of all sizes.
[b]Making an object float[/b]on the water is easy: Just add the[b]Buoyancy Component Blueprint[/b]to an object and Physical Water Surface takes care of the rest. The points for calculating the buoyant force on the object are[b]generated automatically[/b]in rectangular or elliptical shape. Floating objects can fully[b]interact with the UE4 physics system[/b]. They can collide with other objects react to forces acting on them. To make a boat go forwards just add a horizontal force in Blueprint. A[b]ready to use player controlled boat Blueprint[/b]is included.
Everything has[b]been designed to just work out of the box[/b]with[b]no complicated setup required[/b]. Physical Water Surface comes with six example maps that show how all the different features work, making your first steps easy.
Technical Details
Complete[b]documentation[/b]is available online before your purchase here
Features:
Details:
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__________________________________________________________________________________________________________________________
Best Regards,
tulezuzov
:ultralul:
__________________________________________________________________________________________________________________________
Watch the Trailer
Sea State Transitions
HQ video 1|HQ video 2|HQ video 3
Physical Water Surface[b]simulates different sea states[/b]for wind speeds from 1 m/s to 35 m/s and fetch lengths from 50 km to 1500 km.[b]Seamless transitions between all sea states and wind directions[/b]are possible. The wave parameters of Physical Water surface were carefully derived using the JONSWAP spectrum, an[b]equation from oceanography[/b]that guarantees realistic water motion for waves of all sizes.
[b]Making an object float[/b]on the water is easy: Just add the[b]Buoyancy Component Blueprint[/b]to an object and Physical Water Surface takes care of the rest. The points for calculating the buoyant force on the object are[b]generated automatically[/b]in rectangular or elliptical shape. Floating objects can fully[b]interact with the UE4 physics system[/b]. They can collide with other objects react to forces acting on them. To make a boat go forwards just add a horizontal force in Blueprint. A[b]ready to use player controlled boat Blueprint[/b]is included.
Everything has[b]been designed to just work out of the box[/b]with[b]no complicated setup required[/b]. Physical Water Surface comes with six example maps that show how all the different features work, making your first steps easy.
Technical Details
Complete[b]documentation[/b]is available online before your purchase here
Features:
- Gerstner Waves implementation and ready to use WaterPlane Blueprint with animated foam
- 100% Blueprints, no C++
- Water motion adapts to selected wind speed, fetch length and wind direction with seamless transitions
- Buoyancy sets up automatically, floating objects can fully interact with the UE4 physics system
- Infinite Ocean System: Water plane moves with the player creating an infinite ocean. Water is hidden inside of boats.
- Great performance: Blueprints can be nativized to C++ code (UE 4.14 and higher)
- Compatible with Orbit Weather and Seasons pack
Details:
- Blueprints: 13
- Maps: 8
- Materials: 1 Material
- Do Materials derive from a Master Material with instances as variation: Yes
- Intended Platform: Desktop, Console, VR
- Platforms Tested: Windows, Oculus
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DOWNLOAD:
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Best Regards,
tulezuzov
:ultralul:
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