Minecraft

Correct Minecraft Concept

Submitted by Love311, , Thread ID: 153769

Thread Closed
29-12-2019, 12:04 PM
#1
The correct Minecraft server concept
Hello, dear readers.
Today, I would like to present for review one concept for a server in Minecraft, which I implemented with a couple of people on the soon-to-open server.
In the first I want to talk about the client and the version.
The client is, in my opinion, only hinders the life of the project, because it limits the players in action, because you always need to download the wrong client, only if the server is not with mods. As for me, the client + mods is not originality, it is already a typical plagiarism, basically it is always a reference set of industrial, RPG and other types of modifications that interfere with the client, as in the boiler. Yes, this is peculiar to Vanilla Minecraft, where this is not found, but the server without modifications - there are plug-ins. Plug-ins that if you know how to write yourself work wonders.
Therefore, we decided to do this on the project: a) write your client for an acceptable game and b) allow players to enter from their client.
Now let's talk about versions, I certainly understand that now it has become fashionable among teenagers to open their servers on the new version and write in the description of what works dup, and even if it provides protection from this kind of violation of the gameplay, the players do not stop to take advantage of holes in the client, which Mojang created Therefore, we again conferred and chose the most optimal version this is 1.5.2, as the statistics of various pirated launcher-s say, it is the second launch after 1.8.7., and on reliability and functionality of plug-ins-much better.
Now let's talk about the game mode and gameplay.
Probably, many of you are tired of both servers with modifications, and servers of vanilla type. We are also tired of them, so we decided to implement a new mode customize. Customize is a mode that creates the feeling of a modified client in normal Minecraft, you can see this in more detail on the server.
About the game mode, like briefly, but I think it's tempting, discussed. Go to the gameplay.
1. This is chat. It would seem that the usual chat, but it also creates the impression of the players and administrators. If in chat flud, Matt, and camping on p., immediately can be understand as leadership applies to the server. Have us same chat on a very cozy, violation of coziness, likely, will lead to unforeseen consequences, namely to sudden Mutu until hours, and then to unexpected ban until days
2. Unlike chat, the gameplay is completely " not cozy, in the game space reigns hell and death, vulture and PvP are ALLOWED with ridiculous restrictions.
3. The administration does not interfere in the game process unnecessarily, the need to create violations of other users, server errors, event preparation, construction of public buildings. The administration has no friends on the server and does not build the house for himself, and does not go to appreciate the buildings of other players (except events). The administration does not issue items and blocks, it only writes mutas and bans.
4. Clan system and capture of fortresses. These systems are implemented in new feeds, more information can be found on the project forum.
5. System of history of the world and danji. The history of the world allows players to become anyone, as well as to glorify themselves, once in the history of the world, which will remain on the server forever. Danji is a fascinating place where any player can find treasured treasures.
6. The private system is classic.
7. PVP and PVE-everywhere, even in private cuboids.
In addition to public places, spawn, etc., in General places created by the administration
It is necessary, it is interesting, it is interesting to protect your home, it is interesting to Rob someone else's house, it is interesting to start from scratch and at the end to finish a smart building that you throughout the construction process fought off from mobs and players. It's interesting to put together a gang, call yourself some "Blue violet" and go to kick a neighbor who cornered your eyes with a phallus-shaped beacon of wool. In the end, many people wonder what to do in the game when the construction is tired.
Battles
should be always and everywhere, suddenly and at will, and not at a certain time. It's more realistic, more interesting, I think. This is the essence of the ideology of survival.
8.
Map, and infrastructure.
The optimal map size is 15 thousand blocks by 15 thousand blocks.
In turn, doing more than 20K to 20K does not make much sense, since such a huge map size makes it easier to hide and live quietly as in the creative, realistic survival and social component of the game will be absent.
Biomes remain large. Sometimes you want to build something huge in the snow or in the mountains and suddenly accidentally stumble on the desert next door, because the biome is small. The weather should be. More realistic.
There will be some kind of life activity, there will be no empty public buildings, which in turn will betray the server's appeal to newcomers, who will see it not only developed, but also boiling with life infrastructure (in theory, of course, but over time it should develop this way).

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