Minecraft Leaks

Fabled Kingdoms! - Battle against rival Kingdoms for Land, Might, and Glory.

Submitted by flaxeneel2, , Thread ID: 154789

Thread Closed
07-01-2020, 03:28 PM
This post was last modified: 01-04-2020, 04:31 PM by flaxeneel2
#1
original link:https://docs.songoda.com/fabled-series/fabledkingdoms


Description and Installation

Kingdoms is a plugin similar to the popular Factions plugin, but with many changes to the gameplay. It allows a player to create his own Kingdom, protect land with the kingdom, and invade other's land for resources (and for fun). Players can also trade in items for resource points, to buy upgrades, turrets, and boosts from their Kingdom's nexus block. What you want to be traded, and the amount traded is fully configurable and very flexible!

Stop your server, drag and drop the FabledKingdoms.jar into your plugins folder, then start the server. The plugin should now load in and create all of the necessary files.


Dependencies

FabledKingdoms requires Vault and an economy manager to utilize all of its features.


Plugin Features
  • Faction-like: Kingdom commands have been designed so that people who have played factions will easily pick this up.
  • Auto Backup: Automatically backup data, no more loss of data!
  • Simplified Guide: Your users can make use of our built-in simplified guide to get them started.
  • Customization: Change every message in Kingdoms to your needs..
  • Land Expiration: Land expires over time so your map won't be filled with inactive Kingdom claims.
  • GUI-Based Permissions: Allow kings to customize their kingdom permissions through a GUI system.
  • Economy: There are config options to allow your players to convert money into resource points! (Requires Vault)
  • MySQL: Fast data storage? We got you covered!
  • UUID Support: Kingdoms supports UUID's so even when players change their nickname, nothing will change.
  • Champions: Make use of strong champions to defend your kingdom from invaders.
  • Per-world: Kingdoms can be enabled or disabled on a per-world system.




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