decnikov Wrote: I'll take a look into it, but you're gonna run into some issues keeping it perfect with a listen server. A dedicated server can at least run the math on keeping fog and rain in the same place across clients but visually you could get a lot of deviation, so in an FPS for example you could end up with people bitching that their replay has them in fog but the player that kills them could see just fine. I mean there's always the possibility of that just from people having different graphics, I guess. Anyway I'll take a look and get back to you here.
Well the game idea I am going for is going to need a dedicated server running for the servers etc.
I found that having a weather system being activated by the level itself could initiate it so that all clients see it at the same time. But I know there should be a better way.
A simple, cloud closing, and it starts raining.. a storm would be better as I have NO idea how to even start with that.