Noodle666 Wrote: Well the game idea I am going for is going to need a dedicated server running for the servers etc.
I found that having a weather system being activated by the level itself could initiate it so that all clients see it at the same time. But I know there should be a better way.
A simple, cloud closing, and it starts raining.. a storm would be better as I have NO idea how to even start with that.
Hey, sorry for the real late reply, got caught up in my own projects. But I wanted to drop you a message to let you know I'm still setting something up for you. Give me a shout if you figure it out sooner though! I'd be interested to see how two different people get it done.
Okay so it occurred to me that I was really over-complicating things, adding fog and rain and cycles etc, so I just put together a little zip file.
Unpack it and run it like any other UE4 project and I want you to take a look inside BP_WeatherController to see what's up.
Commented it so you can take notes for future reference.