Garry's Mod
DarkRP Mayor System - Economy, Realistic Events & More
Submitted by najmudion, 29-02-2020, 03:55 AM, Thread ID: 160525
Thread Closed
29-02-2020, 03:55 AM
#1 DESCRIPTION
The economy system decides if the citizens get a good or a bad paycheck. So it's the mayor's job to keep the economy in a good standing.
[b]Features[/b]
? Mayoral events.
? Economy system.
? Mayoral events effects the economy points.
? Mayoral funds that are used to answer events.
? Rob-able mayor funds that will harm the economy when stolen.
? Config option to demote the mayor if the economy is too low.
? Tax-system that effect players paycheck. The mayor can modify the taxes from his menu.
? Money paid from taxes go to the mayoral funds.
? Paychecks also variate based on the current economy status. Good standing gives more money, bad standig gives less.
? Mayor catalog with plenty of buyable items/packages (health/armor package, weapon packages, props, entities).
? Health/Armor & Weapon packages last until the mayor is demoted, dies or leaves the server.
? Trashcan entity bought by the mayor can remove entities from the MAYOR_TrashcanEntities config list. (Props, money printers, food, etc).
[b]Mayor Commands[/b]
The mayor of the city can administrate all commands through the build-in mayor menu. The menu can be accessed by pressing F7.
Configure the mayor team with ADVMayor.Config.MayorTeam and the key is ADVMayor.Config.MayorMenuKey.
[b]Content[/b]
The content is automatically set to download for your clients. Everything is uploaded to the workshop to make it as easy as possible.
You will still need to put the workshop into your servers workshop collection, so that the workshop also downloads for the server.
You can find the workshop HERE
Download
A great new advanced mayor system, that has plenty of features for both the mayor as well as the rest of the citizens. The mayor must take tough decisions when it comes to picking the right answer on mayoral events that appear randomly. If he answers wrong, the economy will quickly go down-hill.
A poor economy will effect the entire city, both paycheck wise and happiness.The economy system decides if the citizens get a good or a bad paycheck. So it's the mayor's job to keep the economy in a good standing.
[b]Features[/b]
? Mayoral events.
? Economy system.
? Mayoral events effects the economy points.
? Mayoral funds that are used to answer events.
? Rob-able mayor funds that will harm the economy when stolen.
? Config option to demote the mayor if the economy is too low.
? Tax-system that effect players paycheck. The mayor can modify the taxes from his menu.
? Money paid from taxes go to the mayoral funds.
? Paychecks also variate based on the current economy status. Good standing gives more money, bad standig gives less.
? Mayor catalog with plenty of buyable items/packages (health/armor package, weapon packages, props, entities).
? Health/Armor & Weapon packages last until the mayor is demoted, dies or leaves the server.
? Trashcan entity bought by the mayor can remove entities from the MAYOR_TrashcanEntities config list. (Props, money printers, food, etc).
[b]Mayor Commands[/b]
The mayor of the city can administrate all commands through the build-in mayor menu. The menu can be accessed by pressing F7.
Configure the mayor team with ADVMayor.Config.MayorTeam and the key is ADVMayor.Config.MayorMenuKey.
[b]Content[/b]
The content is automatically set to download for your clients. Everything is uploaded to the workshop to make it as easy as possible.
You will still need to put the workshop into your servers workshop collection, so that the workshop also downloads for the server.
You can find the workshop HERE
Download
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