Miscellaneous Leaks

(UE4) Volumetric Lighting BP

Submitted by jumbosanlat, , Thread ID: 161796

Thread Closed
09-03-2020, 05:41 AM
#1
[Image: VolumetricLightingBP_Screenshot3-1920x10...cc4643.png]
A workaround for achieving volumetric lighting in Unreal Engine 4.12 and up using a single drop-in blueprint that handles simulating volumetric lighting in your worldspace. Any light source that affects translucent lighting will simulate volumetric lighting. Using only in-editor tools and assets made in Blender, this system performs comparatively to industry-standard volumetric lighting solutions, utilizing optimizations like frustum culling, scalable sample quality, and three pre-set render distances, as well as artistic tools like automatic or manual color selection and density control, without the need for any C++ or custom HLSL code. Instantly ramp up the atmosphere in your project on the Windows platform, simply by dragging the blueprint actor into your level and assigning your directional light-source.

Technical Details
Render Cost: 2ms at max render distance and quality
Materials: 2
Meshes: 4
Misc: 3
Blueprint: 1

Intended Platforms: Windows
Platforms Tested: Windows

link download:
https://mega.nz/#F!EkEXlKoB!SvfJRdSlA6v5_bkXuzrBjQ

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