Minecraft Leaks

Beer Spigot Leaked

Submitted by MyCFG, , Thread ID: 121763

Thread Closed

RE: Beer Spigot Leaked

zMaax
Newbie
Level:
0
Reputation:
0
Posts:
13
Likes:
1
Credits:
20
24-04-2020, 12:00 PM
#28
18-02-2019, 03:56 AM
MyCFG Wrote:
[color=rgba(255, 255, 255, 0.7)]I got the boys!!!

[Image: KyG58wf.png]


BeerSpigot Premium


BeerSpigot is a heavily optimized fork of TacoSpigot. It aims to eliminate all cannon performance issues for factions, as well as implement many other options for enhancing overall performance, pvp, client-side lag, etc.


Features:

[/color] [size=undefined]
https://lh5.googleusercontent.com/u...ZlJujPQxyc7l6UYQdHJ20w9rJDEOugvntkV1UP5WMpq4D[/size]
  • Ability to toggle grace period /graceperiod
[size=undefined]
https://lh6.googleusercontent.com/E...HWHRSS0JVS4s2oH1C6nJkJ82PYXInQFgyLLeOjVwFehDG[/size]
  • Built-in live tps graph /tps
[size=undefined]
https://lh6.googleusercontent.com/p...Rx6exTSEZb_gS23SxiOOdxEzkOZZ6cEOUCAC76v4hwl45[/size]
  • View config recommendations in order to enhance cannoning/performance using /recommend command
[size=undefined]
https://lh4.googleusercontent.com/5...4vtxnEe_mycSw5YNatiXuSnqBmE6H3K9xcVPNWDhBkaQu[/size]
  • Set global spawner values
    • Minumum Spawn Delay
    • Max Spawn Delay
    • Spawn Count
    • Max Nearby Entities
    • Required Player Range
    • Spawn Range
  • Chunk Mob Limit
  • Invisible TNT Entities (Client side optimization)
  • Invisible Sand Entities (Client side optimization)
  • Toggle TNT Effects
  • Fast Pots
  • Async Pots
  • Hit Detection Optimization
  • Infinite sand plate patch
  • Ability to pearl through specific blocks. These can be toggled:
    • Fence gates
    • String
    • Cobweb
  • Toggle whether hitting disables player sprint
  • Major hopper enhancements + tacospigot enhancements as well
  • Major spawner enhancements
  • TacoSpigot startup messages fixed
  • Toggle no weather/rain
  • New Events For Plugins:
    • ArmorEquipEvent
    • ArmorRemoveEvent
    • CactusGrowEvent
    • CactusBreakEvent
    • TNTDispenseEvent
    • PotionEffectAddEvent
    • PotionEffectRemoveEvent
    • getTNTEntities() in chunk
  • Ability to disable cactus damage
  • Enhanced printer
  • Ability to toggle leaf decay
  • Ability to toggle footsteps
  • Ability to disable roof cannons
  • Ability to limit autocannons (Max piston push)
  • Toggle whether lava and water can form:
    • Cobblestone
    • Stone
    • Obsidian
  • Toggle whether explosions damage players
  • Toggle sand drops
  • Toggle whether iron golems drop poppys
  • Toggle whether iron golems take fall damage
  • Limit the number of webs per X,Z coordinate
  • Toggle spawner particles
  • Toggle whether spawner mobs have AI
  • 1.8.8 based with the ability for 1.7-1.12 support
  • HashTreeSet crash fix
  • Overall optimizations to the server
[size=undefined]

Small Comparison:
This is just a small comparison I wanted to show. These are measured using massivelag, because it shows if your spigot is actually having good performance or not. If anyone doubts the authenticity of these screenshots, PM me and Ill do it again or you can try it for yourself.
[Image: clear.png]


Cannon Used:

https://lh5.googleusercontent.com/Z...wIiGfNv-R091ca9sGCbAq0Y-0SzLYTVHNK9S1kZA66e7Q
TPS Comparisons (Using MassiveLag):
BeerSpigot:

https://lh3.googleusercontent.com/9...cRhdoCzMI_6VzekLMwIKw1T17AgFf9HEX6NJKFITLYMcU

QuantumSpigot:

https://lh5.googleusercontent.com/e...TOhCaroNP1LII5Hw_4VgWGt3Hafuj6NJIhasQ5_DdlFcY

FluxSpigot:

https://lh5.googleusercontent.com/I...ciMmKBXW6s2X3tJvimIk6-EHtKBmixhh1Fglf4VYkR_-a


Another TPS example I have is of the Auto Rev Nuke. The TPS remains at 20 throughout.
https://i.gyazo.com/6e21a6814faf76603d1c1e45b2572642.mp4
https://i.gyazo.com/9780c9f8ba008c299c662ca68a188cb0.mp4[/size]











Content has been stripped. Go to the quoted post to view the content.
awawawaww

Users browsing this thread: 1 Guest(s)