Minecraft Leaks
BannerBoard 1.10.2 [1.8-1.15.2]
Submitted by kylevardy, 10-05-2020, 10:29 PM, Thread ID: 171320
Thread Closed
[b][b]To download Unlock the post [/b][/b]
[b][b]Update: As of the latest version BannerBoard has support for banners on the ground and floor! :O[/b]
[b](Only supported by 1.13 clients)[/b]
[/b]
A full documentation of the plugin's inbuilt renderers can be foundhere.
[b]BannerBoard can show different banners to different players. You can also put the skin of the player on a banner![/b]
BannerBoard uses maps to render images in your server as banners. BannerBoard banners are dynamically rendered when a player logs in. Thank donators or encourage new players to visit your shop? It's possible! The possibilities are endless and BannerBoard is easy to use with its powerful and user friendly configuration. The rendered images are 128 x 128 pixels per block, thats a higher quality than most resource packs are!
Lightweight
Performance is of great importance for every server owner, that is exactly this plugin was made with that in mind. Not only does the image rendering happen entirely onseparatedthreads, but also is the BannerBoard color picking system more than twenty times faster than the inbuilt Spigot color picking system.
Check it out yourself
It is always better to see something with your own eyes. Feel free to join my test server and have a look at the four banners I have made as examples.
Requirements
BannerBoard is highly configurable. The config is very powerful and easy to use. If you can't figure out how it works, please check the video below about BannerBoard.
AfterBurn2point0made a very clear video about BannerBoard as well. Little side note; the reason the text did not show halfway the video is because renderers in the config are drawn in order from top to bottom. So in his example, he first draws the text and then pastes the image on top of that.
LtJim007also made an amazing video about BannerBoard. Feel free to check it out below. Oh, and don't forget to leave him a like
Big thanks tomaximilianofor creation a Spanish video about BannerBoard!
Note: We do not speak Spanish at all, thus, support is English or Dutch only!
VipFTWmade a cool video about BannerBoard as well. However I would like to add two side notes; BannerBoard does not support 1.7 at all. Also, RGB colors range from 0 to 255, not higherEnjoy the videohere.
The view distance of the banners can be set in yourspigot.ymlby settingentity-tracking-rangekeymiscto what you'd like the view distance to be (in blocks). BannerBoard automatically adapts to what's set in your spigot configuration file.
We start by creating the banner. I highly advise you to have no other players online when going through these steps.
As of version 1.3.5 you can use the few hundreds of placeholdersPlaceholderAPIoffers us. Just drop the PlaceholderAPI jar in your server, restart, and use the command /papi ecloud list all <pagenumber> to navigate through all available placeholder packages. Usethis listto find out which ones you want to install. After installing the placeholders, you can simply use the placeholders for the BannerBoard TEXT renderer.
These are the four examples I made in the preview server, followed by their render configuration section. Renderers in the list are always called in order from top to bottom.
Usedhttp://www.skinrender.com/with LIVEIMG here for the 3D skin.
[b][b]Update: As of the latest version BannerBoard has support for banners on the ground and floor! :O[/b]
[b](Only supported by 1.13 clients)[/b]
[/b]
A full documentation of the plugin's inbuilt renderers can be foundhere.
[b]BannerBoard can show different banners to different players. You can also put the skin of the player on a banner![/b]
[b][b][b][b][b]As of version 1.7.0 BannerBoard also supports changing banners. Please note that for performance reasons I recommend not to set the update interval to lower than 30 seconds.[/b][/b][/b][/b]
[b][b][b][b]BannerBoard does not support animations. So it doesn't support .gif files either.[/b][/b][/b][/b]
[b][b][b][b][b]BannerBoard is not compatible with any Spigot 1.7 build or lower.[/b][/b][/b][/b][/b]
Are you looking for an awesome way to communicate with your players personally? Please keep reading!
BannerBoard does not require any client side modifications. Everything is run on the server side.
PlaceholderAPIsupport was added in version 1.3.5.[/b]
Shop implementation NOW available!
Credits to@ASTRACRAFTfor the screenshot above
What is BannerBoard?[b][b][b][b]BannerBoard does not support animations. So it doesn't support .gif files either.[/b][/b][/b][/b]
[b][b][b][b][b]BannerBoard is not compatible with any Spigot 1.7 build or lower.[/b][/b][/b][/b][/b]
Are you looking for an awesome way to communicate with your players personally? Please keep reading!
BannerBoard does not require any client side modifications. Everything is run on the server side.
PlaceholderAPIsupport was added in version 1.3.5.[/b]
Shop implementation NOW available!
Credits to@ASTRACRAFTfor the screenshot above
BannerBoard uses maps to render images in your server as banners. BannerBoard banners are dynamically rendered when a player logs in. Thank donators or encourage new players to visit your shop? It's possible! The possibilities are endless and BannerBoard is easy to use with its powerful and user friendly configuration. The rendered images are 128 x 128 pixels per block, thats a higher quality than most resource packs are!
Lightweight
Performance is of great importance for every server owner, that is exactly this plugin was made with that in mind. Not only does the image rendering happen entirely onseparatedthreads, but also is the BannerBoard color picking system more than twenty times faster than the inbuilt Spigot color picking system.
Check it out yourself
It is always better to see something with your own eyes. Feel free to join my test server and have a look at the four banners I have made as examples.
Preview server currently offline.
I'll be making a small list of all servers currently running BannerBoard, please contact me if you would like to be added.Spoiler:Servers Running BannerBoard
Requirements
- Spigot 1.8 or higher.
- Images are cached on startup. Depending on how many images you have, Id say the amount of memory this plugin uses is a few megabytes plus the size of your /images/ folder.
- A decent internet connection. Also make sure to enable packet compression at a threshold of 256 or less bytes. If you have packet compression disabled, make sure to turn it on. It is enabled by default.
- At least two cores so the main thread wont suffer from the BannerBoard render threads.
- Java 7 or higher.
BannerBoard is highly configurable. The config is very powerful and easy to use. If you can't figure out how it works, please check the video below about BannerBoard.
AfterBurn2point0made a very clear video about BannerBoard as well. Little side note; the reason the text did not show halfway the video is because renderers in the config are drawn in order from top to bottom. So in his example, he first draws the text and then pastes the image on top of that.
LtJim007also made an amazing video about BannerBoard. Feel free to check it out below. Oh, and don't forget to leave him a like
Big thanks tomaximilianofor creation a Spanish video about BannerBoard!
Note: We do not speak Spanish at all, thus, support is English or Dutch only!
VipFTWmade a cool video about BannerBoard as well. However I would like to add two side notes; BannerBoard does not support 1.7 at all. Also, RGB colors range from 0 to 255, not higherEnjoy the videohere.
The view distance of the banners can be set in yourspigot.ymlby settingentity-tracking-rangekeymiscto what you'd like the view distance to be (in blocks). BannerBoard automatically adapts to what's set in your spigot configuration file.
Spoiler:Where exactly?
We start by creating the banner. I highly advise you to have no other players online when going through these steps.
- Use the command/bannerboard create. This will give you two redstone blocks. There is no permission for the command, however it does require you to be a server operator.
- Place both blocks at an opposite corner (e.g. left bottom and right top). Please don't make your banner too big, BannerBoard might refuse to make it. Make sure to have a solid wall behind the banner and no blocks placed around the edges, these blocks should be placed later to prevent misplaced itemframes. Your wall should look something likethis.
If you misplace a redstone block or you want to redo the placing, use the command /bb delete twice while you're looking at the banner to delete the banner. You can now start over again.
- When you open the configuration file now, you will see an internal section as well as a configurable section. Please dont change any of the internal values, these are for internal use only. In the renderers section you will find the two default example renderers, add more lines or change the existing lines to whatever you want.
BannerBoard currently has seven inbuilt renderers. All renderers and its parameters are comprehensively explained on my wiki page, which you can findhere.
- Make sure to always use the command /bb reload after changing anything in the renderer section of the configuration file.
As of version 1.3.5 you can use the few hundreds of placeholdersPlaceholderAPIoffers us. Just drop the PlaceholderAPI jar in your server, restart, and use the command /papi ecloud list all <pagenumber> to navigate through all available placeholder packages. Usethis listto find out which ones you want to install. After installing the placeholders, you can simply use the placeholders for the BannerBoard TEXT renderer.
These are the four examples I made in the preview server, followed by their render configuration section. Renderers in the list are always called in order from top to bottom.
Usedhttp://www.skinrender.com/with LIVEIMG here for the 3D skin.
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