Computing

Lua anyone?

Submitted by Alexx, , Thread ID: 172357

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RE: Lua anyone?

#8
19-05-2020, 05:48 PM
Qrowio Wrote:
?? It's already been stated the S&Box is using C#. The odds of them scrapping this and implement Lua into the mix too is stupid. Lua has 100x the amount of limitations that C# has. So what would be the point?

You don't have to write your game in LUA to be able to utilize LUA scripting to add mod support.
I reckon you some kind of fancy lawyer or sumtin'?

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