Computing

Lua anyone?

Submitted by Alexx, , Thread ID: 172357

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RE: Lua anyone?

#9
19-05-2020, 05:54 PM
rockbilly102 Wrote:
You don't have to write your game in LUA to be able to utilize LUA scripting to add mod support.

Did you not read what I just said?

The limitations of Lua compared to C# is ridiculous. Using both would be stupid. Sticking to C# only would be greater for the game.
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