Save & Loading Camera switching for FPS and TPS perspectives Objective System AnimBP's set up for both perspectives Camera shake and gamepad vibration feedback Aiming down sights, sprinting, crouching and other common features Movement tweaks and overrides (cancel sprinting when firing, walk slower while aiming, etc.) Weapon inventory (weapons are child actors from 1 master class) Templates for different types of weapons: rifle, launcher, shotgun, pistol, sniper, etc. Dynamic Crosshair Melee Swimming Near Wall Check Bullet impacts and effects (bullets are projectile based, however a hitscan option is available too) Surface Types Vehicles Health regeneration (optional) Pickups In-game currency Vending Machines Basic AI Bonus Blueprints for faster level prototyping (ladder, elevator, etc.) Persistent settings menu with key bindings
Number of Blueprints: 50
Input: Keyboard, Mouse, Gamepad
Network Replicated: Yes/No
Singleplayer, however an extra Multiplayer bonus mode is included, which features only the core mechanics, please download the demo if you wish to try it out.
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