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[Guide] Ripping models from Sketchfab

Submitted by HDR, , Thread ID: 152601

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RE: [Guide] Ripping models from Sketchfab

tim7666
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26-05-2020, 05:12 PM
This post was last modified: 26-05-2020, 05:54 PM by tim7666
#56
Thanks for the guide and too you, naylinnzaw2015, for detailing everything.
I managed to obtain the model in the form of an .obj and to recover the textures necessary for the same model however I cannot manage to apply them to this one (using blender). So I would like to know how to apply the textures if someone know?
Quote:It's ok, i managed to apply the textures on my model. For those who would be interested I used the two techniques mentioned to recover the textures: using the web browser (in the same way as for .gz files) and ninjaripper (then noesis to recover them in PNG format and with better resolution).
I have done that because the texture extracted with ninjaripper was mirrored (and I saw this thanks to the texture extracted with the browser), I just had to use gimp to put it right.

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