10 Meshes, which includes a set of arms, 3 attachments, 2 bullets, 2 assault rifles, and 2 rigged versions with all attachments.
Firearms range from 16126 to 19129 tris, arms have 11846 tris, bullets have 128 tris, and attachments range from 678 to 3200 tris. Weapons with all attachments have 16804 to 23421 tris.
Textures: (36)
AR Body 4096x4096
Magazine and Muzzle is 2048x2048 for handle and 2048x2048 for stock guard and grip.
AK is 4096x4096 for body and muzzle, 2048x2048 for magazine, and 2048x2048 for stock, guard, and grip
Set of arms is 4096x4096
Ammunition is 512x512
Particles are 512x256 to 1024x1024
Materials: 6 Master Materials and 11 Instances all with albedo, normals, and a material mask (roughness, metalness, occlusion).
Particle Systems: 4 particle emitters (muzzle flash and shell ejection).
Animations: 38 Animations including walk, run, shoot, ironsight, reload, reload empty, melee, grenade throw, idle and swap. Jump and crouch dont have any unique animations.
Scaled to Epic Skeleton: Meshes are scaled to Epic skeleton and have a custom collision.
Additional Notes: No sounds or LODs are included.UE4 Version :4.24 Marketplace :