Bonfire Parry Execution Executed Assassination Targeting system Charge attack Equipment system Multiple weapon types Sword impacts based on material type Hit reaction system Armor for equipment system & hit reaction system Gamepad optimized menu system 8-way directional roll Block hit reaction Multiple stances Customableplayer character parameters Turn in place Start transition Unarmed combat
AI:
Hit reactions Rage mode Spline based midrange Jump attack Complex AI decision Respawn system Customizable AI parameters AI charge attack Turn in place Danger indicator indicating rare attack