Game Engine and Assets Leaks

(UE4) NPC Manager System v4.25

Submitted by vectraturbo, , Thread ID: 179079

Thread Closed
19-08-2020, 05:34 PM
This post was last modified: 19-08-2020, 05:34 PM by vectraturbo
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Player Interaction- The NPCs have a framework that can be used to add specific Player Interactions, such as a quest or dialogue system! By simply using Blueprint Interface calls you can easily add any dialogue system to the NPC.

Optimization Options- The system hasa variety of performance optimization settings, such as a Player Proximity System, and visibility-based optimizations that enable you to have crowds in your scene with great performance!

Crowd Tools- This asset also comes with additional tools to help you build performant crowds. Static NPCs and Spline-based crowds are included to further add life to any game scene.


Technical Details
The NPC Manager allows you to use your own custom characters and animations easily.

Major Systems Included:
  • Ability to create a 24 hour routines with multiple Profiles

  • Points of Interest with multiple Stations, entrances, and spawn points

  • Four Standard Tasks - Go Home, Roam in Bounds, Roam between WayPoints, Follow Path

  • Ability to add Custom Tasks and custom logic to select the correct Tasks inside a Profile

  • NPC Dynamic Dialogue System

  • Player Interaction Framework

  • Basic damage system with Run Away logic and HP regeneration

  • Ability to interrupt the routine at runtime

  • Static NPCs to create a performant crowd

  • Spline Crowd that follows the path

  • Optimization Systems - Proximity System, Rendering Optimization, Visibility Optimizations

Number of core Blueprints: 110
Sample animations included: 17
Network Replicated: Yes




https://tezfiles.com/file/c5351902e02fc/...System.rar

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