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Player Interaction- The NPCs have a framework that can be used to add specific Player Interactions, such as a quest or dialogue system! By simply using Blueprint Interface calls you can easily add any dialogue system to the NPC.
Optimization Options- The system hasa variety of performance optimization settings, such as a Player Proximity System, and visibility-based optimizations that enable you to have crowds in your scene with great performance!
Crowd Tools- This asset also comes with additional tools to help you build performant crowds. Static NPCs and Spline-based crowds are included to further add life to any game scene.
Technical Details The NPC Manager allows you to use your own custom characters and animations easily.
Major Systems Included:
Ability to create a 24 hour routines with multiple Profiles
Points of Interest with multiple Stations, entrances, and spawn points
Four Standard Tasks - Go Home, Roam in Bounds, Roam between WayPoints, Follow Path
Ability to add Custom Tasks and custom logic to select the correct Tasks inside a Profile
NPC Dynamic Dialogue System
Player Interaction Framework
Basic damage system with Run Away logic and HP regeneration
Ability to interrupt the routine at runtime
Static NPCs to create a performant crowd
Spline Crowd that follows the path
Optimization Systems - Proximity System, Rendering Optimization, Visibility Optimizations
Number of core Blueprints: 110 Sample animations included: 17 Network Replicated: Yes