while true do Citizen.Wait(10) local ped = GetPlayerPed(-1) local pedExist = DoesEntityExist(ped) local pedinVeh = IsPedInAnyVehicle(ped, false) if IsControlJustReleased(0, Config.Keyforint) and IsInputDisabled(0) then if busy == false then busy = true getVehicle(nil, nil) end end
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