local ply = dmg:GetInflictor() if not pl:IsPlayer() then else if not pl.adminsuit then else
if not table.HasValue(WhitelistedGuns, dmg:GetAttacker():GetActiveWeapon():GetClass()) then dmg:SetDamage(dmg:GetDamage()/4) else dmg:SetDamage(2) end end end end)
see how it says ply.adminsuit = true but those exactly on the suits u want to be an admin suit
now u wanna put the code i sent first in the sv_armor