Game Engine and Assets Leaks
[UE4] Mixed-use hangars: Warehouses, Aircraft garage, Shipyards
Submitted by canread, 19-04-2021, 02:24 PM, Thread ID: 203963
Thread Closed
19-04-2021, 02:24 PM
#1 Just drag Blueprint to the level and the hangar will be built that can be used in multiple ways and locations
Only one blueprint and you can control and switch between roof shapes, wall shapes, materials, add attic, and more, or create other materials which you can add.
Video showing the list of many customizations available: https://youtu.be/A78xTr51znw
Technical Details
Features:
A single blueprint allows you to switch between different hangar:
All doors are movable.
Hide/unhide the floor plus toggle between materials and adding a ramp for the main doors.
Choose from six roof shapes and you can switch between materials the roof and materials the windows.
Hide/unhide walls and you can add windows or add a main door in the back wall and switch between materials the walls and materials the windows
Switch between materials for large pillars, medium pillars, slim pillars, and pillars bases.
Hide/unhide rooms and attic, in addition to allocating materials for floors, walls, handrails, windows, room doors, and door handles.
Choose between five-main-door shapes and you can switch between materials the doors, door frames, and door columns.
To add other materials, just go to the variable of the matrix type inside the blueprint and add the new material, add a material name in the enumeration, two steps, this is all you need.
Smart UV (easy to integrate textures with each other)
Number of Unique Meshes: 67
Collision: Yes, custom collision
Vertex Count: between 48034 and 72024
LODs: No
Number of Materials and Material Instances: 23
Number of Textures: 19
Texture Resolutions:
4096 x 4096
2048 x 2048
Supported Development Platforms:
Windows: Yes
Mac: Yes
PlayStation: Yes
Xbox: Yes
Android: Yes
iOS: Yes
Linux: Yes
HTML5: Yes
Steam VR: Yes
Oculus: Yes
Gear VR: Yes
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