Game Engine and Assets Leaks

[UE4] Alien World

Submitted by canread, , Thread ID: 204921

Thread Closed
27-04-2021, 08:35 PM
This post was last modified: 28-04-2021, 02:45 PM by canread
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[Image: 1111L7oMh2c81x8-1920x1080-280ae5324e655d...4c5aae.png]

An alien colony with modular props, bizzare organics and both summer and winter seasons.

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How to use Vertex Paint in my projects


The pack contains two maps with winter and summer editions of a vast landscape filled with Sci-Fi alien architecture, interors, props and bizzare organics.


Free additional assets

Technical Details
Features:

Detailed and carefully textured modular assets
Hovering surveillance drones
Glowing Mushrooms
Highly customizable emissive materials for any asset with glowing parts
Two different seasons
Procedural snow on meshes
A gigantic landscape with a multi-layered Landscape Material and customizable tessellation.
Various paint jobs for most of the assets
Modular meshes and prefabs
Interchangeable and tileable PBR Materials
Vertex Paint-ready Meshes
Game-ready environment


Texture Sizes: 512x512 - 4096x4096
Collision: Yes, custom and automatically generated.
Vertex Count: up to 50k triangles per model
LODs: generated inside Unreal Engine 4 with custom settings.
Number of Meshes: 120
Number of Materials and Material Instances: 258
Number of Textures: 422
Supported Development Platforms: PS4, Xbox One, Windows, Mac
Supported Target Build Platforms: Windows, Mac


NOTE:

Assets that are shared with my other products (Utopian City 2, Space Colonies):
Materials: M_MasterLandscape (the "summer" version), M_GlassOpaque, M_MilkyGlass, ML_Moss, M_Decal_Grunge01-05, M_Decal_RoadMarkings, M_ColonyPanels01A-B, water materials.
Static Meshes (with Materials): SM_CoffeeMug, SM_ColonyDesk01, SM_ColonyPipesBig (3), SM_Wires01, SM_WiresMesh10m, SM_WaterIcePlane01, SM_Streetlight03_Wall, SM_Satellite01 (mesh only), SM_Satellite01Base (mesh only), SM_GardenRock (2), SM_GrassCluster (2), SM_Poppies.




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