The pack contains two maps with winter and summer editions of a vast landscape filled with Sci-Fi alien architecture, interors, props and bizzare organics.
Detailed and carefully textured modular assets Hovering surveillance drones Glowing Mushrooms Highly customizable emissive materials for any asset with glowing parts Two different seasons Procedural snow on meshes A gigantic landscape with a multi-layered Landscape Material and customizable tessellation. Various paint jobs for most of the assets Modular meshes and prefabs Interchangeable and tileable PBR Materials Vertex Paint-ready Meshes Game-ready environment
Texture Sizes: 512x512 - 4096x4096 Collision: Yes, custom and automatically generated. Vertex Count: up to 50k triangles per model LODs: generated inside Unreal Engine 4 with custom settings. Number of Meshes: 120 Number of Materials and Material Instances: 258 Number of Textures: 422 Supported Development Platforms: PS4, Xbox One, Windows, Mac Supported Target Build Platforms: Windows, Mac
NOTE:
Assets that are shared with my other products (Utopian City 2, Space Colonies): Materials: M_MasterLandscape (the "summer" version), M_GlassOpaque, M_MilkyGlass, ML_Moss, M_Decal_Grunge01-05, M_Decal_RoadMarkings, M_ColonyPanels01A-B, water materials. Static Meshes (with Materials): SM_CoffeeMug, SM_ColonyDesk01, SM_ColonyPipesBig (3), SM_Wires01, SM_WiresMesh10m, SM_WaterIcePlane01, SM_Streetlight03_Wall, SM_Satellite01 (mesh only), SM_Satellite01Base (mesh only), SM_GardenRock (2), SM_GrassCluster (2), SM_Poppies.