Game Engine and Assets Leaks
[UE4] Lock-on Targeting System
Submitted by canread, 13-05-2021, 05:33 PM, Thread ID: 206403
Thread Closed
13-05-2021, 05:33 PM
#1 Complete lock-on targeting system: lock-on camera, target swap in 4 directions, obstacles checker, distance checker and more. 100% blueprints.
UPDATE RELEASED: The Lock-on Targeting System has been completely improved. Now you only need to configure a single component (and 1 interface) on your character, easy to implement in your projects.
Updated version video: HERE
Preview video: HERE
Documentation (EN)
How to setup (video): HERE
LTS tutorials playlist: HERE
[[disallowed website]]
Update new features:
Quick access to reticle: show or not the reticle; choose the reticle, its size and color; turn the reticle rotation on and off and choose its orientation;
Choose whether a character with the Lock-on Component is a target or not;
Option to activate lock-on through obstacles and option to ignore obstacles when locked-on;
Option to turn off the distance checker;
Now works with multiplayer;
And many other new features have been added!
Technical Details
Features. The Lock-on Targeting System project:
Lock-on targets (camera looks at the target);
Target swap in four directions ();
Look at the target (character rotation option);
Automatically swap targets when the current target dies (option);
Turn off the lock-on system when the distance between the player and the target is greater than the maximum lock-on distance (option);
Check for objects between the player and the target (option);
Easy setup: detailed documentation (tutorial video soon);
Customizable;
Number of Blueprints: 4 (not counting the ThirdPersonTemplate blueprints)
1 Component: "LockOnComponent";
1 Widget: "LockOnSphereWidget";
1 Interface: "TargetInformationsInterface";
1 Actor (shape): "LockOnElements".
Contains:
4 Reticles PNG;
1 Enumeration;
1 Structure;
1 Simple artificial intelligence (1 AI controller, 1 blackboard, 1 behavior tree and 1 task);
*contains all ThirdPersonTemplate.
Input:
-Lock-on:
TAB/middle mouse button/right thumbstick button
-Swap Targets:
i/mouse up/right thumbstick up: swap to the further
k/mouse down/right thumbstick down: swap to the closer
j/mouse left/right thumbstick left: swap to the left
l/mouse right/right thumbstick right: swap to the right
Supported Development Platforms:
Windows: Yes
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