Several methods are used to create static grid dissolution effects with Niagara.
The first method is based on redrawing materials into a texture and sending particles to the system. The second method is based on the use of static mesh and skeletal mesh materials. The third method uses Scene Capture 2d to restore the position and color of the particles.
Discord channel [disallowed website] _______________________________________________________________________________ First release https://youtu.be/sfRiLg9EyGc _______________________________________________________________________________ + Reverse update https://youtu.be/S9FHaWMNFk0 _______________________________________________________________________________ + Skeletal Mesh and Documentation update https://youtu.be/pJ7XNHLoRSU _______________________________________________________________________________ + GBuffer Dissolution room and new examples https://youtu.be/LXmYPvO_9f8
Technical Details
Type of Emitters: (CPU, GPU, etc) Number of Unique Effects: 14 LODs: No Number of Materials: 62 Number of Textures: 4 Number of Blueprints: 17 Number of Unique Meshes: 0 Supported Development Platforms: Windows: Yes Mac: No Documentation: Youtube
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