Game Engine and Assets Leaks

[UE4] Niagara Dissolution Examples

Submitted by canread, , Thread ID: 206664

Thread Closed
17-05-2021, 04:25 PM
#1
[Image: 1-1920x1080-082b005b3839041e4d36d0506bcbf78b.jpg]

Several methods are used to create static grid dissolution effects with Niagara.

The first method is based on redrawing materials into a texture and sending particles to the system.
The second method is based on the use of static mesh and skeletal mesh materials.
The third method uses Scene Capture 2d to restore the position and color of the particles.

Discord channel
[disallowed website]
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First release
https://youtu.be/sfRiLg9EyGc
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+ Reverse update
https://youtu.be/S9FHaWMNFk0
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+ Skeletal Mesh and Documentation update
https://youtu.be/pJ7XNHLoRSU
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+ GBuffer Dissolution room and new examples
https://youtu.be/LXmYPvO_9f8

Technical Details

Type of Emitters: (CPU, GPU, etc)
Number of Unique Effects: 14
LODs: No
Number of Materials: 62
Number of Textures: 4
Number of Blueprints: 17
Number of Unique Meshes: 0
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Youtube


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