Game Engine and Assets Leaks

[UE4] Modular Military Character

Submitted by Deleted_320958, , Thread ID: 210417

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RE: [UE4] Modular Military Character

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This post was last modified: 26-06-2021, 11:45 AM by Deleted_320958
#3
26-06-2021, 11:38 AM
randomtext Wrote:
Are these just normal 3d models that can be imported into something like unity or do these require ue4 for something specific?

These are UE4 mannequin rigged characters and their blueprints to have them modularized. If you haven't touched Unreal Engine yet, it might not be the best palce to start to be honest. (Check out some tutorials first).

WIth some FBX exporting it may be working with Blender or any 3d package and from there you could import to unity but frankly, if you check the original link description of the unreal marketplace, you'd know more about what and how.

A Game-Ready modular, lowpoly, rigged with Epic Skeleton character with PBR textures.

The Character is integrated into the third-person game project. Character has Epic skeleton and use Epic Animation for the demo.



Character have 31 modular skeletal meshes with several skins for each module:

3 Heads (4 skins)
3 Shirts (9 skins)
3 Pants (9 skins)
3 Boots (9 skins)
7 Tactical vests (3 skins)
4 Hands & arms (2 skins)
3 Caps & helmets (9 skins)
2 Backpacks (3 skins)
3 Rifles (3 skins)
Modules allow you to assemble over 2 million different characters.



Video presentation

Downloadable demo

Video: Character in Soul:Cave



All modules are 100% compatible with Modular military character 2.

Project 100% compatible with all Epic Skeleton animation packs and Advance Locomotion System.

Video tutorial: How to use any Animations pack or Advance Locomotion System with project.

Video tutorial: Changing modules.

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